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What is "broken" in 5e?
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<blockquote data-quote="knasser" data-source="post: 6998846" data-attributes="member: 65151"><p>Very true and I'd also like to add a further comment on the "Optional" feats. You need a considerable level of expertise to understand whether or not you should use it. New to the game a player just used the Variant Human rules to get a feat at first level. They told me everyone they played with used Feats and it was a bit boring without them. I didn't know one way or another and figured the game designers had balanced it and it was optional mainly on the grounds of complexity. I saw that they were giving up a bunch of stat bonuses for it so said "sure." I can understand rules being optional for complexity, for flavour and for play style. I'm a little miffed to find that their 1st level Warlock is now better in Melee than the Paladin. Making something Optional does not excuse poor balancing because most GMs don't have the level of analysis or experience to know what is and isn't. I didn't.</p></blockquote><p></p>
[QUOTE="knasser, post: 6998846, member: 65151"] Very true and I'd also like to add a further comment on the "Optional" feats. You need a considerable level of expertise to understand whether or not you should use it. New to the game a player just used the Variant Human rules to get a feat at first level. They told me everyone they played with used Feats and it was a bit boring without them. I didn't know one way or another and figured the game designers had balanced it and it was optional mainly on the grounds of complexity. I saw that they were giving up a bunch of stat bonuses for it so said "sure." I can understand rules being optional for complexity, for flavour and for play style. I'm a little miffed to find that their 1st level Warlock is now better in Melee than the Paladin. Making something Optional does not excuse poor balancing because most GMs don't have the level of analysis or experience to know what is and isn't. I didn't. [/QUOTE]
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What is "broken" in 5e?
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