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What is "broken" in 5e?
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<blockquote data-quote="Celtavian" data-source="post: 7000399" data-attributes="member: 5834"><p>How does Stealth limit ranged attacks beyond the opening round? Not to mention Stealth helps set up ranged attacks because dex-based PCs are much better at Stealth than the vast majority of monsters and PC groups usually have a far better scout with higher Perception skills. So no, Stealth is not good at limiting ranged attacks and is far more effective for PCs.</p><p></p><p>Is there a generic <em>wind wall</em> spell in 5E? <em>Warding Winds</em> from elemental evil expansion can be taken down quickly, requires concentration limiting what else a caster monster or NPC can do, and isn't as easy to use as previous editions. </p><p></p><p>Actual walls help ranged attacker PCs more because they move back and forth behind them hammering with much more effectiveness than NPC monsters with usually higher Dex. Not to mention if both groups are behind full cover, how exactly does battle happen? </p><p></p><p>Darkness? How does that limit ranged attacks except magical darkness? It's very easy to come by Darkvision with a PC race. And PCs usually have casters that can get rid of darkness.</p><p></p><p>The most reliable DM tools for dealing with archers is cover which increases AC by +2 to +5 for opponent creatures. Boosting AC is a much better means to limit ranged attacks than either Disadvantage. </p><p></p><p>It's hard for me to believe you would list what you listed, since every one of those can be more effectively and more often used by PCs than monsters or NPCs.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7000399, member: 5834"] How does Stealth limit ranged attacks beyond the opening round? Not to mention Stealth helps set up ranged attacks because dex-based PCs are much better at Stealth than the vast majority of monsters and PC groups usually have a far better scout with higher Perception skills. So no, Stealth is not good at limiting ranged attacks and is far more effective for PCs. Is there a generic [i]wind wall[/i] spell in 5E? [i]Warding Winds[/i] from elemental evil expansion can be taken down quickly, requires concentration limiting what else a caster monster or NPC can do, and isn't as easy to use as previous editions. Actual walls help ranged attacker PCs more because they move back and forth behind them hammering with much more effectiveness than NPC monsters with usually higher Dex. Not to mention if both groups are behind full cover, how exactly does battle happen? Darkness? How does that limit ranged attacks except magical darkness? It's very easy to come by Darkvision with a PC race. And PCs usually have casters that can get rid of darkness. The most reliable DM tools for dealing with archers is cover which increases AC by +2 to +5 for opponent creatures. Boosting AC is a much better means to limit ranged attacks than either Disadvantage. It's hard for me to believe you would list what you listed, since every one of those can be more effectively and more often used by PCs than monsters or NPCs. [/QUOTE]
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