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What is "broken" in 5e?
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<blockquote data-quote="Willie the Duck" data-source="post: 7000453" data-attributes="member: 6799660"><p>Every DM seems to use stealth skill differently, so the overall effectiveness will vary. However, how it would be used ought to be clear. Whether someone who is good at stealth might naturally be good at ranged combat is farther along this bunny trail than I have followed.</p><p></p><p>You seem to be mixing your arguments (and, may I say, very prematurely deciding that we're having an argument). Whether PCs will be better at something than the monsters will be is a separate issue from whether X helps mitigate ranged combat or not. </p><p></p><p></p><p></p><p>Yes there is.</p><p></p><p></p><p></p><p>Again, you're mixing your arguments. Are the PCs moving back and forth hammering the monsters, or is combat not possible? To answer in case it is really the first case, if the PCs have a consistent higher ranged combat stat, then yes the monsters should either rush them or get behind total cover. That's true with or without partial cover being effective. If the second is the true case, usually monsters are just fine with battle not happening. It is usually the PCs that are trying to obtain some objective that is instigating the combat. </p><p></p><p></p><p></p><p>You don't see how darkness might mitigate the utility of ranged combat? Same as with stealth (and, although I didn't mention this one before, invisibility)--if you don't know where to attack, elimination of to-hit penalties and/or disadvantage is irrelevant. Darkvision only goes out to 60' (120' for some rare races). If everything after 60' is irrelevant, than so is the mitigation of range penalties that the SS feat gives. Light-type spells do help... if you know where to place them (and note that putting those spells up is rounds that the casters aren't casting anything else). </p><p></p><p></p><p></p><p>and...? All this tells me is that you think that the cover mitigation is a bigger deal for the Sharpshooter feat than the elimination of disadvantage for long ranges. It is interesting information, but I do not see the relevance.</p><p></p><p></p><p></p><p>I really could not care less whether the PCs or the monster or the NPCs benefit more or less. I stated that all of these are additional tools for mitigating ranged combat that the Sharpshooter feat did not eliminate. As far as I'm concerned, you have not shown that any of them are untrue. I'm unclear on your goals, so I don't know if you've succeeded. However, I am confident in both the coherence of my argument and the appropriateness of my responses.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 7000453, member: 6799660"] Every DM seems to use stealth skill differently, so the overall effectiveness will vary. However, how it would be used ought to be clear. Whether someone who is good at stealth might naturally be good at ranged combat is farther along this bunny trail than I have followed. You seem to be mixing your arguments (and, may I say, very prematurely deciding that we're having an argument). Whether PCs will be better at something than the monsters will be is a separate issue from whether X helps mitigate ranged combat or not. Yes there is. Again, you're mixing your arguments. Are the PCs moving back and forth hammering the monsters, or is combat not possible? To answer in case it is really the first case, if the PCs have a consistent higher ranged combat stat, then yes the monsters should either rush them or get behind total cover. That's true with or without partial cover being effective. If the second is the true case, usually monsters are just fine with battle not happening. It is usually the PCs that are trying to obtain some objective that is instigating the combat. You don't see how darkness might mitigate the utility of ranged combat? Same as with stealth (and, although I didn't mention this one before, invisibility)--if you don't know where to attack, elimination of to-hit penalties and/or disadvantage is irrelevant. Darkvision only goes out to 60' (120' for some rare races). If everything after 60' is irrelevant, than so is the mitigation of range penalties that the SS feat gives. Light-type spells do help... if you know where to place them (and note that putting those spells up is rounds that the casters aren't casting anything else). and...? All this tells me is that you think that the cover mitigation is a bigger deal for the Sharpshooter feat than the elimination of disadvantage for long ranges. It is interesting information, but I do not see the relevance. I really could not care less whether the PCs or the monster or the NPCs benefit more or less. I stated that all of these are additional tools for mitigating ranged combat that the Sharpshooter feat did not eliminate. As far as I'm concerned, you have not shown that any of them are untrue. I'm unclear on your goals, so I don't know if you've succeeded. However, I am confident in both the coherence of my argument and the appropriateness of my responses. [/QUOTE]
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