Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 7000695" data-attributes="member: 5834"><p>No, it isn't a separate issue. Sharpshooter's individual effectiveness is irrelevant. It is how it synergizes with the overall mechanics of the game, especially the overall capacity of the PCs to use it to their advantage to overcome game challenges.</p><p></p><p>So it is not separate, just as no rule is separate. Broken abilities are all based on how they synergize with the overall game system to make it too easy to achieve victory.</p><p></p><p></p><p></p><p></p><p></p><p>If you don't know how PCs use walls to take advantage of ranged superiority, then you lack the experience to make any assertions based on the use of walls. I shouldn't have to explain how a PC group can use walls to great advantage against monsters with more limited capabilities.</p><p></p><p>It is not mixing arguments. It is stating something that an experience player and DM would know very well.</p><p></p><p></p><p></p><p></p><p>I know well how it works, just not how it works well against PCs. PCs more often have access to abilities that take advantage of <em>darkness</em> and <em>invisibility</em>. Thus the statement the "vast majority of combats." And once again they take concentration and a specific set up for them to work. So not something you can use very often at all for NPCs/Monsters. </p><p></p><p></p><p></p><p></p><p>How can you not see the relevance given non-magic using monsters like giants, orcs, or gnolls best option is to build cover behind walls, murder holes or parapets, and the like, basically build fortifications and use cover to protect given their lack of heavy magical capability. Sharpshooter generally eliminates the major methods low magic humanoids utilize to protect themselves from assault from outside forces.</p><p></p><p></p><p></p><p></p><p>Well, I care a great deal as I DM more often than not. The Sharpshooter feat causes major problems for encounter design by allowing an archer to take a single feat that eliminates ranged and cover penalties as well doubling their damage, all useful abilities that PCs can take great advantage of to assault monsters at range while mitigating damage creating force majeure situations that make the game too easy.</p><p></p><p></p><p></p><p>In a thread where the debate is "abilities that are broken", it is inferred that an ability that gives the PCs a major advantage in combat over DM-generated enemies and that PCs can use more effectively is an example of a "broken" feat. If all the factors you list for mitigating ranged attacks are more effectively used by PCs to overcome NPC enemies, then you are not in anyway proving wrong my assertion (or goal as you put it) to show the Sharpshooter feat is overpowered and broken due not only to its capacity to double the damage output of the user, but to mitigate penalties that help low magic NPCs resist ranged attacks. </p><p></p><p>Though I do have a method for countering sharpshooter known as "beat the holy living hell out of the bow user". The bow user PCs don't enjoy it, but it accomplishes my goal of challenging the PC rather than letting a PC act as ranged artillery without risk. If the designers will not take some time to redesign this feat, I'll simply limit it using the narrow, but effective, choices available to me that often lead to them getting severely hammered by the ranged or mobile attackers I make up specifically to counter the extreme disparity in ranged attacking power.</p><p></p><p>Not sure why you hopped into the discussion if you weren't looking to debate. I don't argue if by that you mean either of us becoming irritated or unhappy. Your argument, regardless of your assumptions concerning it, do not change my experience as a DM trying to deal with Sharpshooter in a fashion that is fair and fun. In fact, it is becoming no fun to deal with Sharpshooter because of how heavy-handed I have to be when dealing with it.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7000695, member: 5834"] No, it isn't a separate issue. Sharpshooter's individual effectiveness is irrelevant. It is how it synergizes with the overall mechanics of the game, especially the overall capacity of the PCs to use it to their advantage to overcome game challenges. So it is not separate, just as no rule is separate. Broken abilities are all based on how they synergize with the overall game system to make it too easy to achieve victory. If you don't know how PCs use walls to take advantage of ranged superiority, then you lack the experience to make any assertions based on the use of walls. I shouldn't have to explain how a PC group can use walls to great advantage against monsters with more limited capabilities. It is not mixing arguments. It is stating something that an experience player and DM would know very well. I know well how it works, just not how it works well against PCs. PCs more often have access to abilities that take advantage of [i]darkness[/i] and [i]invisibility[/i]. Thus the statement the "vast majority of combats." And once again they take concentration and a specific set up for them to work. So not something you can use very often at all for NPCs/Monsters. How can you not see the relevance given non-magic using monsters like giants, orcs, or gnolls best option is to build cover behind walls, murder holes or parapets, and the like, basically build fortifications and use cover to protect given their lack of heavy magical capability. Sharpshooter generally eliminates the major methods low magic humanoids utilize to protect themselves from assault from outside forces. Well, I care a great deal as I DM more often than not. The Sharpshooter feat causes major problems for encounter design by allowing an archer to take a single feat that eliminates ranged and cover penalties as well doubling their damage, all useful abilities that PCs can take great advantage of to assault monsters at range while mitigating damage creating force majeure situations that make the game too easy. In a thread where the debate is "abilities that are broken", it is inferred that an ability that gives the PCs a major advantage in combat over DM-generated enemies and that PCs can use more effectively is an example of a "broken" feat. If all the factors you list for mitigating ranged attacks are more effectively used by PCs to overcome NPC enemies, then you are not in anyway proving wrong my assertion (or goal as you put it) to show the Sharpshooter feat is overpowered and broken due not only to its capacity to double the damage output of the user, but to mitigate penalties that help low magic NPCs resist ranged attacks. Though I do have a method for countering sharpshooter known as "beat the holy living hell out of the bow user". The bow user PCs don't enjoy it, but it accomplishes my goal of challenging the PC rather than letting a PC act as ranged artillery without risk. If the designers will not take some time to redesign this feat, I'll simply limit it using the narrow, but effective, choices available to me that often lead to them getting severely hammered by the ranged or mobile attackers I make up specifically to counter the extreme disparity in ranged attacking power. Not sure why you hopped into the discussion if you weren't looking to debate. I don't argue if by that you mean either of us becoming irritated or unhappy. Your argument, regardless of your assumptions concerning it, do not change my experience as a DM trying to deal with Sharpshooter in a fashion that is fair and fun. In fact, it is becoming no fun to deal with Sharpshooter because of how heavy-handed I have to be when dealing with it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top