Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 7001777" data-attributes="member: 6701872"><p>I'm not a designer, but I am a person that sees no issue with those two features as written, so maybe I can provide some insight?</p><p></p><p>1. Shadow Step. It's not as "at will" as you've phrased it because it requires you to be in dim light or darkness, and to be able to see an unoccupied area you actually want to teleport to that is also in dim light or darkness. Bright light shuts it down, and isn't all that hard to come by, plus it takes your bonus action so you are typically losing out on extra damage from an attack, or some other noteworthy benefit, to get advantage on a single attack assuming the power is fully utilized - which is typically not going to be a significant change in how fast you take down an opponent.</p><p></p><p>2. Stunning Strike. It isn't as good as you make it out to be, since it requires both a successful attack roll and a failed saving throw, doesn't apply as deadly of condition, and also has a specific finite duration rather than being potentially multiple rounds of lost actions from a single resource expenditure.</p><p></p><p>To put the more important trait there, the needing of both a successful attack roll and a failed save to work, into perspective; let's imagine that the monk has a 70% chance to hit the target's AC, and the target has a 70% chance to fail the save. That means there is actually a 49% chance that the target is stunned while the chance for a successful <em>hold monster</em> against the same target is typically going to be much higher.</p><p></p><p>And even your statement that it can be cast up to 4 times per round isn't completely accurate because it accompanies your other statement that it can be cast monk level times per short rest - you can't actually make 4 attacks in a round without spending ki, so if you do one of these things you can't do the other.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7001777, member: 6701872"] I'm not a designer, but I am a person that sees no issue with those two features as written, so maybe I can provide some insight? 1. Shadow Step. It's not as "at will" as you've phrased it because it requires you to be in dim light or darkness, and to be able to see an unoccupied area you actually want to teleport to that is also in dim light or darkness. Bright light shuts it down, and isn't all that hard to come by, plus it takes your bonus action so you are typically losing out on extra damage from an attack, or some other noteworthy benefit, to get advantage on a single attack assuming the power is fully utilized - which is typically not going to be a significant change in how fast you take down an opponent. 2. Stunning Strike. It isn't as good as you make it out to be, since it requires both a successful attack roll and a failed saving throw, doesn't apply as deadly of condition, and also has a specific finite duration rather than being potentially multiple rounds of lost actions from a single resource expenditure. To put the more important trait there, the needing of both a successful attack roll and a failed save to work, into perspective; let's imagine that the monk has a 70% chance to hit the target's AC, and the target has a 70% chance to fail the save. That means there is actually a 49% chance that the target is stunned while the chance for a successful [I]hold monster[/I] against the same target is typically going to be much higher. And even your statement that it can be cast up to 4 times per round isn't completely accurate because it accompanies your other statement that it can be cast monk level times per short rest - you can't actually make 4 attacks in a round without spending ki, so if you do one of these things you can't do the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is "broken" in 5e?
Top