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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="tuxgeo" data-source="post: 5085600" data-attributes="member: 61026"><p><strong>Re: consensus "broken"</strong></p><p></p><p>I doubt there will be any clear consensus even among people who find things that they think 4e could do better. </p><p>The things that are already starting to appear in this thread are mostly various people's lists of pet peeves. This is alright by me, so let me add my own two cents' worth: </p><p></p><p>(1) Domains, especially the Domain Power feats. The selection is limited! </p><p>Example: Say you want to make a Cleric of Sehanine, with the Domains of Love, Moon, and Trickery: the associated At-Will <em>Cleric</em> Powers are "Recovery Strike" and "Righteous Brand" and "Recovery Strike" again. This fits a Battle Cleric, but is unsuitable to a Devoted Cleric, who would not typically take those Powers because they are Melee Weapon instead of Ranged Implement. </p><p>There are other examples. </p><p></p><p>(2) Magic Item Daily Powers. Bleargh. When reading lists of items, I tend to skip over most magic items that don't have "Property:" listings or Encounter powers. I have seen comments by others who feel the same way. And it is not because the powers are awful, at all; instead, it is the confining limit of only one magic item daily power use per day per Tier. Yes, this is to avoid power creep, but what is the effect? Some players would rather take a weaker Encounter power that they can actually <strong>use</strong> at need than to have a whole raft of shiny, wonderful Daily powers that just sit there unused, because their PC has already used one item's Daily power that day.</p><p>(Even if it could be changed to "one item Daily power <em>per slot</em> per day," that would be an improvement.) </p><p></p><p>(3) Not enough Utility Powers. These are currently available to most characters in the quantity of one each at Levels 2, 6, 10, 12 (Paragon Path), 16, 22, and 26 (Epic Destiny). Wizards have it slightly better: they get to select from two or more Daily and Utility powers of each level they attain. </p><p>Could the Utility powers perhaps be split into separate buckets, Combat Only and Miscellaneous? Then all of the Utility Powers that say "grants combat advantage" or "gains a +2 bonus to AC" or similar things would go into one bucket, while things such as Levitate or Dimension Door that do not directly affect attack rolls, damage rolls, Saving Throws, Hit Points, or Conditions (dazed? unconscious? immobilized?) could go into the other bucket. The 4th Edition already has At-Will and Encounter and Daily and Utility powers; maybe it also has room for Versatility powers as well. (However, there would still be the problem of fitting those into the level-up schedule.)</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5085600, member: 61026"] [b]Re: consensus "broken"[/b] I doubt there will be any clear consensus even among people who find things that they think 4e could do better. The things that are already starting to appear in this thread are mostly various people's lists of pet peeves. This is alright by me, so let me add my own two cents' worth: (1) Domains, especially the Domain Power feats. The selection is limited! Example: Say you want to make a Cleric of Sehanine, with the Domains of Love, Moon, and Trickery: the associated At-Will [I]Cleric[/I] Powers are "Recovery Strike" and "Righteous Brand" and "Recovery Strike" again. This fits a Battle Cleric, but is unsuitable to a Devoted Cleric, who would not typically take those Powers because they are Melee Weapon instead of Ranged Implement. There are other examples. (2) Magic Item Daily Powers. Bleargh. When reading lists of items, I tend to skip over most magic items that don't have "Property:" listings or Encounter powers. I have seen comments by others who feel the same way. And it is not because the powers are awful, at all; instead, it is the confining limit of only one magic item daily power use per day per Tier. Yes, this is to avoid power creep, but what is the effect? Some players would rather take a weaker Encounter power that they can actually [B]use[/B] at need than to have a whole raft of shiny, wonderful Daily powers that just sit there unused, because their PC has already used one item's Daily power that day. (Even if it could be changed to "one item Daily power [I]per slot[/I] per day," that would be an improvement.) (3) Not enough Utility Powers. These are currently available to most characters in the quantity of one each at Levels 2, 6, 10, 12 (Paragon Path), 16, 22, and 26 (Epic Destiny). Wizards have it slightly better: they get to select from two or more Daily and Utility powers of each level they attain. Could the Utility powers perhaps be split into separate buckets, Combat Only and Miscellaneous? Then all of the Utility Powers that say "grants combat advantage" or "gains a +2 bonus to AC" or similar things would go into one bucket, while things such as Levitate or Dimension Door that do not directly affect attack rolls, damage rolls, Saving Throws, Hit Points, or Conditions (dazed? unconscious? immobilized?) could go into the other bucket. The 4th Edition already has At-Will and Encounter and Daily and Utility powers; maybe it also has room for Versatility powers as well. (However, there would still be the problem of fitting those into the level-up schedule.) [/QUOTE]
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