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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="ppaladin123" data-source="post: 5085670" data-attributes="member: 60923"><p>1.V-classes...especially the poor star-pact warlock</p><p></p><p>2.Classes that rely on separate implements and weapons (a swordmage just needs his sword, a paladin needs a sword and a holy symbol and most likely a shield)</p><p></p><p>3.Expertise feats and unbalanced race-based to-hit bonus feats (gnome phantasmist and draconic spellcaster)</p><p></p><p>4.The melee training feat tax..you guessed it, the battlemind is stuck paying it.</p><p></p><p>5.The clunky, confusing distinction between damage type and damage keyword</p><p></p><p>5.Implement users having to rely on multiple clunky damage-type specific feats with stat prerequisites to boost damage while weapon users simply take "weapon focus."</p><p></p><p>6. Having to choose between flavorful utility powers for use outside of combat and combat-specific utility powers. Check out the warlock for a collection of flavorful, intresting utility abilities that will rarely be taken because they limit combat options. There really needs to be two categories: tactical powers and utility powers.</p><p></p><p>7.Too many feats required to multiclass. The power swap alone is a sufficient trade off after the initial feat. Paragon multiclassing is a very weak option since there is no compensation for the lost paragon path features.</p><p></p><p>8. Rituals are too expensive, take too long, and often provide very short benefit durations.</p><p></p><p>minor issue: Half-elves should receive proficiency in the implements used by the class from which they receive their dilettante power, or, at the very least, should be allow to use the weapons/implements they are proficient in with the power. If my paladin takes an arcane power, he needs to multiclass and then take arcane implement proficiency (heavy blades) to have any hope of using the power. If my paladin takes a cleric at-will, he actually has to multiclass to cleric just to be allowed to use his own holy symbol with the cleric power.</p><p></p><p>And really...the dilettante ability should have been an at-will rather than encounter power to begin with.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 5085670, member: 60923"] 1.V-classes...especially the poor star-pact warlock 2.Classes that rely on separate implements and weapons (a swordmage just needs his sword, a paladin needs a sword and a holy symbol and most likely a shield) 3.Expertise feats and unbalanced race-based to-hit bonus feats (gnome phantasmist and draconic spellcaster) 4.The melee training feat tax..you guessed it, the battlemind is stuck paying it. 5.The clunky, confusing distinction between damage type and damage keyword 5.Implement users having to rely on multiple clunky damage-type specific feats with stat prerequisites to boost damage while weapon users simply take "weapon focus." 6. Having to choose between flavorful utility powers for use outside of combat and combat-specific utility powers. Check out the warlock for a collection of flavorful, intresting utility abilities that will rarely be taken because they limit combat options. There really needs to be two categories: tactical powers and utility powers. 7.Too many feats required to multiclass. The power swap alone is a sufficient trade off after the initial feat. Paragon multiclassing is a very weak option since there is no compensation for the lost paragon path features. 8. Rituals are too expensive, take too long, and often provide very short benefit durations. minor issue: Half-elves should receive proficiency in the implements used by the class from which they receive their dilettante power, or, at the very least, should be allow to use the weapons/implements they are proficient in with the power. If my paladin takes an arcane power, he needs to multiclass and then take arcane implement proficiency (heavy blades) to have any hope of using the power. If my paladin takes a cleric at-will, he actually has to multiclass to cleric just to be allowed to use his own holy symbol with the cleric power. And really...the dilettante ability should have been an at-will rather than encounter power to begin with. [/QUOTE]
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