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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="catastrophic" data-source="post: 5085693" data-attributes="member: 81381"><p>Woo, a functional 4e criticism thread, yayy</p><p>here are some problems and suggestions</p><p> </p><p>*Items need a revamp, possibly a split to more mundane items (incluidng your average sword+x but also cool equipment and such), and fewer, more impressive Magic items.</p><p> </p><p>*Likewise on rituals, they need to be based on a not-money mechanic, possibly they could be more skilled based and use other resources like action points or healing surges. Imagine if some rituals were 'harrowing' or 'gauntlet' rituals that you could get a bonus for if you used them after a milestone to represent an ordeal that is part of the ritual.</p><p> </p><p>*Generally money should be revamped and put into a plot-based resource system. There should be tiers of weath, starting with coin in heroic, then adding on boons and hoards for paragon tier, and then some kind of pure magical power for epic. These tiers could convert to a degree, but would mainly be used for their own purposes- for instance, enough coin buys you a boat, a large enough boon gets you a castle, and the epic currency would enable you to cast permanent enchantments, create pocket dimensions, and the like.</p><p> </p><p>*Certainly strip out the feat tax and other dodgy feat qualities, and generally it would be better if they had a focused policy of rules revisions, instead of using feats as impromptue patches.</p><p> </p><p>*Skills challenges should be all inclusive by defaut, for instance a turn based system rather than a fail=lose system.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 5085693, member: 81381"] Woo, a functional 4e criticism thread, yayy here are some problems and suggestions *Items need a revamp, possibly a split to more mundane items (incluidng your average sword+x but also cool equipment and such), and fewer, more impressive Magic items. *Likewise on rituals, they need to be based on a not-money mechanic, possibly they could be more skilled based and use other resources like action points or healing surges. Imagine if some rituals were 'harrowing' or 'gauntlet' rituals that you could get a bonus for if you used them after a milestone to represent an ordeal that is part of the ritual. *Generally money should be revamped and put into a plot-based resource system. There should be tiers of weath, starting with coin in heroic, then adding on boons and hoards for paragon tier, and then some kind of pure magical power for epic. These tiers could convert to a degree, but would mainly be used for their own purposes- for instance, enough coin buys you a boat, a large enough boon gets you a castle, and the epic currency would enable you to cast permanent enchantments, create pocket dimensions, and the like. *Certainly strip out the feat tax and other dodgy feat qualities, and generally it would be better if they had a focused policy of rules revisions, instead of using feats as impromptue patches. *Skills challenges should be all inclusive by defaut, for instance a turn based system rather than a fail=lose system. [/QUOTE]
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