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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="crash_beedo" data-source="post: 5085861" data-attributes="member: 18781"><p>Nothing is "<strong>obviously broken</strong>" but there are opportunities for improving 4E... like Plane Sailing mentioned, just look at your own house rules.</p><p></p><p><strong>Combat Speed:</strong></p><p>We've gone with half hit point monsters (and a damage boost equal to the monster's level) and that's done the trick to speed up combat and keep the threat level.</p><p></p><p><strong>Solos:</strong></p><p>I don't have a good answer for stun-locking and the orbizard. I've given elites and solos extra saves, and may consider giving them a save bonus that accumulates round over round...</p><p></p><p>My players have an Orbizard Planeshifter that sticks someone in the elevator listening to the muzak (ie, the Sequester encounter power) once per fight... quite irritating.</p><p></p><p><strong>Resources:</strong></p><p>I've done two things to improve the 4E resource pinch. 1. The group has a contract to divide treasure by 6 instead of 5 to put money in the ritual fund. 2. I dole out monetary treasure for a 6-man group. Done and done. <Dusts off hands>.</p><p></p><p>The other thing, we jokingly refer to as 'Disney Dollars vs Dungeon Gold'. Gold you find in dungeons is hard money used for items and rituals. However, the character can have lots of money in the roleplaying side of the game they can use for everything else. I used to love the resource tracking system from Marvel Super Heroes (where you just rolled against a chart any time you wanted to fund something mundane).</p><p></p><p>For instance, Baron Flint, who is the PC ruler of Harkenwold, has a castle, a number of villages, a small troop of soldiers, etc. He has 'excellent' resources (the levels go poor, typical, good, excellent, remarkable, etc in MSH). When Flint wants to throw a feast at his castle, a 'good' difficulty level feat, it's an easy roll for him. It's loose and abstract and let's characters enjoy worldly success while leaving the economics of 4E characters in place.</p><p></p><p>I've found the players really focus on their 'non-adventuring' careers in between games to justify a resource level and explain why they're able to deck out their "cribs".</p></blockquote><p></p>
[QUOTE="crash_beedo, post: 5085861, member: 18781"] Nothing is "[B]obviously broken[/B]" but there are opportunities for improving 4E... like Plane Sailing mentioned, just look at your own house rules. [B]Combat Speed:[/B] We've gone with half hit point monsters (and a damage boost equal to the monster's level) and that's done the trick to speed up combat and keep the threat level. [B]Solos:[/B] I don't have a good answer for stun-locking and the orbizard. I've given elites and solos extra saves, and may consider giving them a save bonus that accumulates round over round... My players have an Orbizard Planeshifter that sticks someone in the elevator listening to the muzak (ie, the Sequester encounter power) once per fight... quite irritating. [B]Resources:[/B] I've done two things to improve the 4E resource pinch. 1. The group has a contract to divide treasure by 6 instead of 5 to put money in the ritual fund. 2. I dole out monetary treasure for a 6-man group. Done and done. <Dusts off hands>. The other thing, we jokingly refer to as 'Disney Dollars vs Dungeon Gold'. Gold you find in dungeons is hard money used for items and rituals. However, the character can have lots of money in the roleplaying side of the game they can use for everything else. I used to love the resource tracking system from Marvel Super Heroes (where you just rolled against a chart any time you wanted to fund something mundane). For instance, Baron Flint, who is the PC ruler of Harkenwold, has a castle, a number of villages, a small troop of soldiers, etc. He has 'excellent' resources (the levels go poor, typical, good, excellent, remarkable, etc in MSH). When Flint wants to throw a feast at his castle, a 'good' difficulty level feat, it's an easy roll for him. It's loose and abstract and let's characters enjoy worldly success while leaving the economics of 4E characters in place. I've found the players really focus on their 'non-adventuring' careers in between games to justify a resource level and explain why they're able to deck out their "cribs". [/QUOTE]
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