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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5085950" data-attributes="member: 4129"><p>5E designers take note, these will be the items you will want to mock and deride in the 5th Edition Announcement Video. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All joking mostly aside:</p><p></p><p>Things 5E should redesign / reconsider</p><ul> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Rituals</span></strong>: Rituals are a hideous abomination. There is a simple way to redo them: pick two, cost, quality, speed. If you pick speed and cost, quality suffers. If you pick cost and quality, speed suffers. As they stand now, they are all expensive and time consuming. </li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Magic Items</span></strong>: Core magic items are simply boring. Scrap the +X and a property weapons. If the system needs a +X item bonus for attacks and defenses, make that part class not a demand on the DM to pass out items. A character isn't entitled to a +3 weapon at 15th level and the math shouldn't demand it.</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Multiclassing </span></strong>: 3E multi-classing was a thing of beauty. In 4E it just seems tacked on and poorly thought out</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Non-Combat Abilities</span></strong>: You need more then skills and rituals failed to cut it. Utility powers could have been the answer, but if you mix combat and non-combat utility powers, players are going to take the combat ones</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Combat Balance</span></strong>: We went a little overboard on the balance front in 4E. It is fine if every member of the party isn't a rock star in combat. Have the design space available for players who want to make a lover and not a fighter.</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Conditions</span></strong>: Way too many conditions to keep track of, especially at higher levels.</li> </ul><p></p><p>Things that 5E should keep</p><ul> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Push, Pull, and Slide</span></strong>: I'm a big fan of battlefield movement and these mechanics are the crown jewels of the system in my eye.</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Healing Surges</span></strong>: I like these for a heroic game. I'd like to see rules for not using them if I want to run a gritty game (right now, to run a grittier game, I'm looking at older editions)</li> <li data-xf-list-type="ul"><strong><span style="color: DarkOrange">Action Types</span></strong>: Move, Standard, Minor, Immediate, Opportunity; these all work well and present a well defined system for performing actions.</li> </ul><p></p><p>The big question: <strong><span style="color: DarkOrange">The Power System</span></strong></p><p>I doubt that this will be dropped in 5E. However, it should be considered and the reason is simple: Resource management is interesting. But that's another post I think <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5085950, member: 4129"] 5E designers take note, these will be the items you will want to mock and deride in the 5th Edition Announcement Video. ;) All joking mostly aside: Things 5E should redesign / reconsider [LIST] [*][B][COLOR="DarkOrange"]Rituals[/COLOR][/B]: Rituals are a hideous abomination. There is a simple way to redo them: pick two, cost, quality, speed. If you pick speed and cost, quality suffers. If you pick cost and quality, speed suffers. As they stand now, they are all expensive and time consuming. [*][B][COLOR="DarkOrange"]Magic Items[/COLOR][/B]: Core magic items are simply boring. Scrap the +X and a property weapons. If the system needs a +X item bonus for attacks and defenses, make that part class not a demand on the DM to pass out items. A character isn't entitled to a +3 weapon at 15th level and the math shouldn't demand it. [*][B][COLOR="DarkOrange"]Multiclassing [/COLOR][/B]: 3E multi-classing was a thing of beauty. In 4E it just seems tacked on and poorly thought out [*][B][COLOR="DarkOrange"]Non-Combat Abilities[/COLOR][/B]: You need more then skills and rituals failed to cut it. Utility powers could have been the answer, but if you mix combat and non-combat utility powers, players are going to take the combat ones [*][B][COLOR="DarkOrange"]Combat Balance[/COLOR][/B]: We went a little overboard on the balance front in 4E. It is fine if every member of the party isn't a rock star in combat. Have the design space available for players who want to make a lover and not a fighter. [*][B][COLOR="DarkOrange"]Conditions[/COLOR][/B]: Way too many conditions to keep track of, especially at higher levels. [/LIST] Things that 5E should keep [LIST] [*][B][COLOR="DarkOrange"]Push, Pull, and Slide[/COLOR][/B]: I'm a big fan of battlefield movement and these mechanics are the crown jewels of the system in my eye. [*][B][COLOR="DarkOrange"]Healing Surges[/COLOR][/B]: I like these for a heroic game. I'd like to see rules for not using them if I want to run a gritty game (right now, to run a grittier game, I'm looking at older editions) [*][B][COLOR="DarkOrange"]Action Types[/COLOR][/B]: Move, Standard, Minor, Immediate, Opportunity; these all work well and present a well defined system for performing actions. [/LIST] The big question: [B][COLOR="DarkOrange"]The Power System[/COLOR][/B] I doubt that this will be dropped in 5E. However, it should be considered and the reason is simple: Resource management is interesting. But that's another post I think :D [/QUOTE]
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