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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="awesomeocalypse" data-source="post: 5087164" data-attributes="member: 85641"><p>I agree 100% with this. Just buying stuff with gold seems mundane, anachronistic, and at odds with the way the paragon and epic tiers should "feel". Yes, powerful magic items, fortresses and kingdoms, incredibly status and world-changing power, all of these should be available to players at high tiers. But as a direct product of adventures, not as just more things to buy when you find enough astral daimonds. Who are these people anyway, who just have castles and artifacts ready to sell in exchange for astral daimonds?</p><p> </p><p></p><p> </p><p>These two things are related. A big part of what a wizard was initially designed to do was handle minions. If you don't use minions, then that role becomes meaningless.</p><p> </p><p>Of course, the problem is that wizards are <em>too </em>good at handling minions. If you don't use them, the wizard never gets to do his thing. But if you do use them, he wipes them out with no trouble. Also, since many characters (like warlocks) have powers which key off an enemy's death, minions can actually be beneficial to the pcs, which was not their intent at all.</p><p> </p><p>The two fixes which have worked for my group are:</p><p> </p><p>a.) Make minions much cheaper in terms of xp cost. It depends on the minion, but anywhere between 1/6 and 1/10 of a normal monster cost seems about right to me. 3 or 4 minions here and there is nothing. 15 minions all around the battlefield...now thats an actual threat the pcs will need to include in their strategies, and will require much more than a single dragonbreath or cloud of daggers.</p><p> </p><p>b.) All minions have damage resistance equal to one half their level, which tends to be enough that incidental autodamage won't simply wipe them out, although pretty much any direct hit from any character will kill them.</p><p> </p><p>These two changes have made minions much more useful, which has, in turn, made controllers much more useful.</p></blockquote><p></p>
[QUOTE="awesomeocalypse, post: 5087164, member: 85641"] I agree 100% with this. Just buying stuff with gold seems mundane, anachronistic, and at odds with the way the paragon and epic tiers should "feel". Yes, powerful magic items, fortresses and kingdoms, incredibly status and world-changing power, all of these should be available to players at high tiers. But as a direct product of adventures, not as just more things to buy when you find enough astral daimonds. Who are these people anyway, who just have castles and artifacts ready to sell in exchange for astral daimonds? These two things are related. A big part of what a wizard was initially designed to do was handle minions. If you don't use minions, then that role becomes meaningless. Of course, the problem is that wizards are [I]too [/I]good at handling minions. If you don't use them, the wizard never gets to do his thing. But if you do use them, he wipes them out with no trouble. Also, since many characters (like warlocks) have powers which key off an enemy's death, minions can actually be beneficial to the pcs, which was not their intent at all. The two fixes which have worked for my group are: a.) Make minions much cheaper in terms of xp cost. It depends on the minion, but anywhere between 1/6 and 1/10 of a normal monster cost seems about right to me. 3 or 4 minions here and there is nothing. 15 minions all around the battlefield...now thats an actual threat the pcs will need to include in their strategies, and will require much more than a single dragonbreath or cloud of daggers. b.) All minions have damage resistance equal to one half their level, which tends to be enough that incidental autodamage won't simply wipe them out, although pretty much any direct hit from any character will kill them. These two changes have made minions much more useful, which has, in turn, made controllers much more useful. [/QUOTE]
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