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What is, by consensus opinion, obviously broken?
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<blockquote data-quote="Mercule" data-source="post: 5088550" data-attributes="member: 5100"><p>I think this one actually comes to my peeve: What are feats for? Are they for tweaking character builds for flavor or are they to increase your power? Some feats can be found on either side of that line, and that's a problem. If feats are for flavor (even if a +1 with fire comes with it), then I don't have an issue with the 4e multiclass-by-feat system. If feats are for actual power (switch your basic attacks from an ability with a +1 to one with a +5), the multiclass system sucks.</p><p></p><p>Personally, I prefer feats as flavor, but I'd also like to see some noteworthy customization outside of powers. If I were to write 5e, I'd solve two issues at once. First, split the feats into minor (call them perks) and major (feats). Perks are awarded on the current schedule, or something resembling it. Feats are awarded, singly, at the same levels stat bonuses are, currently. Make a feat that grants a +1 bonus to a single stat. Lots of opportunity to tweak your character, but the significant power-ups are less frequent -- and you have to decide between raw potential (stats) and learned skill (feats).</p><p></p><p>Of course, along with all that, I'd remove the basic human stat bonus and set most other races to a single +2. Personally, I don't see why every non-human race needs stat bonuses, anyway. It's just too rote.</p></blockquote><p></p>
[QUOTE="Mercule, post: 5088550, member: 5100"] I think this one actually comes to my peeve: What are feats for? Are they for tweaking character builds for flavor or are they to increase your power? Some feats can be found on either side of that line, and that's a problem. If feats are for flavor (even if a +1 with fire comes with it), then I don't have an issue with the 4e multiclass-by-feat system. If feats are for actual power (switch your basic attacks from an ability with a +1 to one with a +5), the multiclass system sucks. Personally, I prefer feats as flavor, but I'd also like to see some noteworthy customization outside of powers. If I were to write 5e, I'd solve two issues at once. First, split the feats into minor (call them perks) and major (feats). Perks are awarded on the current schedule, or something resembling it. Feats are awarded, singly, at the same levels stat bonuses are, currently. Make a feat that grants a +1 bonus to a single stat. Lots of opportunity to tweak your character, but the significant power-ups are less frequent -- and you have to decide between raw potential (stats) and learned skill (feats). Of course, along with all that, I'd remove the basic human stat bonus and set most other races to a single +2. Personally, I don't see why every non-human race needs stat bonuses, anyway. It's just too rote. [/QUOTE]
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What is, by consensus opinion, obviously broken?
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