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<blockquote data-quote="Oryan77" data-source="post: 2897385" data-attributes="member: 18701"><p>Yeah, maybe I'm using a bad example here. You see this as a tactical flaw, but I'm trying to explain it as a rules oversight. So let me try using a better example of when DM's appreciate player's reminding them of a forgotten effect that may even harm a player (which is all I was really asking about)...</p><p></p><p>A DM forgets a poisons secondary effect. The poisoned player knows he needs to roll that save but purposely doesn't remind the DM about it so he won't be harmed.</p><p></p><p>or</p><p></p><p>A DM forgets the monster has spell resistance and never asks the caster to penetrate it. After the encounter a player finally speaks up and says, "You know it had spell resistance right?" The player didn't just remember about it himself, he purposely waited until the end of the encounter to say something.</p><p></p><p>In this last example; I understand a player isn't responsible for keeping up with monster abilities and has no obligation to remind the DM about the ability. But if a player informs a DM afterwards that he knows about a DM's oversight, that tells me the player is only speaking up now just to rub it in the DM's face. He knew about the oversight and didn't say anything so the party wouldn't be effected; this comes off to me as a player vs DM mentality. I see a D&D group as being a team working together to run a fair/fun game. </p><p></p><p>I won't remind a PC about an ability of theirs if it's an ability that they have a choice of using or not (like a spell-like ability). But if it's something that's supposed to always be active (like resistance) I will remind them about it. I appreciate when player's help me out the same way. Not by telling me <strong>how</strong> to run an NPC, but by reminding me of something I may have forgotten when using the NPC.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 2897385, member: 18701"] Yeah, maybe I'm using a bad example here. You see this as a tactical flaw, but I'm trying to explain it as a rules oversight. So let me try using a better example of when DM's appreciate player's reminding them of a forgotten effect that may even harm a player (which is all I was really asking about)... A DM forgets a poisons secondary effect. The poisoned player knows he needs to roll that save but purposely doesn't remind the DM about it so he won't be harmed. or A DM forgets the monster has spell resistance and never asks the caster to penetrate it. After the encounter a player finally speaks up and says, "You know it had spell resistance right?" The player didn't just remember about it himself, he purposely waited until the end of the encounter to say something. In this last example; I understand a player isn't responsible for keeping up with monster abilities and has no obligation to remind the DM about the ability. But if a player informs a DM afterwards that he knows about a DM's oversight, that tells me the player is only speaking up now just to rub it in the DM's face. He knew about the oversight and didn't say anything so the party wouldn't be effected; this comes off to me as a player vs DM mentality. I see a D&D group as being a team working together to run a fair/fun game. I won't remind a PC about an ability of theirs if it's an ability that they have a choice of using or not (like a spell-like ability). But if it's something that's supposed to always be active (like resistance) I will remind them about it. I appreciate when player's help me out the same way. Not by telling me [b]how[/b] to run an NPC, but by reminding me of something I may have forgotten when using the NPC. [/QUOTE]
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