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What is CoDZilla?
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<blockquote data-quote="Plane Sailing" data-source="post: 3977985" data-attributes="member: 114"><p>Plus the divine casters can burn a 4500gp block of incense of meditation and have all their spells maximised. They can use a bead of karma for +4 caster level.</p><p></p><p>I've used a 12th level druid loaded up with maximised flame strikes and maximised call lightning storms and caused damage that made wizards cry like little babies.</p><p></p><p>Summoned animals + animal growth makes for pretty sick melee beasties.</p><p></p><p>Wall of Thorns is a fantastic area control spell.</p><p></p><p>While wizards get better out of combat spells, when it comes to damage high level druids rule the roost (and they get wildshape, two good saves and better hp on top of that!)</p><p></p><p>As Testament mentions above, Clerics get the amazingly broken blasphemy (see bead of karma again) and single target save or die spells which are fantastic. Plus the ability to protect themselves against magic in ways which make wizards cry with envy.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3977985, member: 114"] Plus the divine casters can burn a 4500gp block of incense of meditation and have all their spells maximised. They can use a bead of karma for +4 caster level. I've used a 12th level druid loaded up with maximised flame strikes and maximised call lightning storms and caused damage that made wizards cry like little babies. Summoned animals + animal growth makes for pretty sick melee beasties. Wall of Thorns is a fantastic area control spell. While wizards get better out of combat spells, when it comes to damage high level druids rule the roost (and they get wildshape, two good saves and better hp on top of that!) As Testament mentions above, Clerics get the amazingly broken blasphemy (see bead of karma again) and single target save or die spells which are fantastic. Plus the ability to protect themselves against magic in ways which make wizards cry with envy. [/QUOTE]
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