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<blockquote data-quote="Testament" data-source="post: 3980438" data-attributes="member: 21833"><p>Sorry pal, but Magic Items are part of the RAW and are intrisic to characters, so they NEED to stay in. The game was designed around their existence, so any argument which ignores them is irrelevant. I will stick to the Three Core Books however.</p><p></p><p>If we're gonna talk PrCs, I laugh at most of your choices there, and respond with RSoP, War Shaper (1,000,000,000 tentacles HOOO!) and then wipe them all with Ur-Priest, Void Disciple and Dweomercheater anyway. Ultimate Magus is laughable, and Eldritch Knight is a patch-class.</p><p></p><p>Oh, and Greenbond Summoner. Druid wins the cheese stakes.</p><p></p><p></p><p></p><p>Except that a saving throw makes Disintegrate laughable, as can poor rolls. Harm will outdamage it most of the time, especially on a failed save. And when you have a Beta BAB, the melee touch means little, plus, you get a second chance with it IF you miss.</p><p></p><p></p><p></p><p>Spell level means nothing, only Caster level when it comes to SR. And Beads of Karma exist, so Divines win that round with ease, especially since any kind of DR or Fire Resistance reduces Meteor Swarm to Meteor Tickle. There's a good reason its considered the worst 9th in the PHB.</p><p></p><p>As for the low level spells, Shield of Faith and Barkskin CRUSH Mage Armour and Shield, since they're a Deflection Bonus and a Natural Armour bonus that scale with (Wait for it!) CASTER LEVEL, that can be given to someone else too, unlike shield. Mithril Buckler and a pair of Bracers of Armour take care of the 1st level spells and can be upgraded.</p><p></p><p></p><p></p><p>Not really. A cleric only needs to maximise DCs if he's going the caster route, and since hey tend to tin-can it, they don't need Dex at all. A cleric can just focus around his Con and use Extend Spell to cover for the rest if he has to when he goes Self Buffer route. And a Druid doesn't need physicals at all, thanks to the wonders of Wild Shape. And a Wizard with low Con is a Wizard who doesn't make it to high level. Failed Fort saves kill you.</p><p></p><p></p><p></p><p>Power Word? POWER WORD? Please, if you're going to trot those out, you obviously aren't an optimiser of any stripe. Power Word Stun is the only one worth putting in a spellbook, since PW:K needs them to be <100 HP, at which point they're dead anyway. A Word of Faith, especially the all conqureing Dictum or Blasphemy crush it into the dust with their eyes shut and both hands behind their back, two levels earlier.</p><p></p><p></p><p></p><p>A CoD DOESN'T split his focus. Splitting focus is the fastest path to gimphood, no matter the class. A Cleric or Druid who picks a path however will DOMINATE it with ease.</p></blockquote><p></p>
[QUOTE="Testament, post: 3980438, member: 21833"] Sorry pal, but Magic Items are part of the RAW and are intrisic to characters, so they NEED to stay in. The game was designed around their existence, so any argument which ignores them is irrelevant. I will stick to the Three Core Books however. If we're gonna talk PrCs, I laugh at most of your choices there, and respond with RSoP, War Shaper (1,000,000,000 tentacles HOOO!) and then wipe them all with Ur-Priest, Void Disciple and Dweomercheater anyway. Ultimate Magus is laughable, and Eldritch Knight is a patch-class. Oh, and Greenbond Summoner. Druid wins the cheese stakes. Except that a saving throw makes Disintegrate laughable, as can poor rolls. Harm will outdamage it most of the time, especially on a failed save. And when you have a Beta BAB, the melee touch means little, plus, you get a second chance with it IF you miss. Spell level means nothing, only Caster level when it comes to SR. And Beads of Karma exist, so Divines win that round with ease, especially since any kind of DR or Fire Resistance reduces Meteor Swarm to Meteor Tickle. There's a good reason its considered the worst 9th in the PHB. As for the low level spells, Shield of Faith and Barkskin CRUSH Mage Armour and Shield, since they're a Deflection Bonus and a Natural Armour bonus that scale with (Wait for it!) CASTER LEVEL, that can be given to someone else too, unlike shield. Mithril Buckler and a pair of Bracers of Armour take care of the 1st level spells and can be upgraded. Not really. A cleric only needs to maximise DCs if he's going the caster route, and since hey tend to tin-can it, they don't need Dex at all. A cleric can just focus around his Con and use Extend Spell to cover for the rest if he has to when he goes Self Buffer route. And a Druid doesn't need physicals at all, thanks to the wonders of Wild Shape. And a Wizard with low Con is a Wizard who doesn't make it to high level. Failed Fort saves kill you. Power Word? POWER WORD? Please, if you're going to trot those out, you obviously aren't an optimiser of any stripe. Power Word Stun is the only one worth putting in a spellbook, since PW:K needs them to be <100 HP, at which point they're dead anyway. A Word of Faith, especially the all conqureing Dictum or Blasphemy crush it into the dust with their eyes shut and both hands behind their back, two levels earlier. A CoD DOESN'T split his focus. Splitting focus is the fastest path to gimphood, no matter the class. A Cleric or Druid who picks a path however will DOMINATE it with ease. [/QUOTE]
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