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What is "compatible"?
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<blockquote data-quote="TerraDave" data-source="post: 8408408" data-attributes="member: 22260"><p>Some initial thoughts. Compatible can mean a lot of things, and allow for a lot of change. But not all changes.</p><p></p><p><strong>Changes that are clearly compatible:</strong></p><p></p><p>Options already introduced in latter books*</p><p>New stuff that is 5e compatible</p><p>Reinterpreting alignment or making it optional</p><p>Detailed revisions to existing spells and class features</p><p>Feat revisions, perhaps major ones, but feats stay</p><p>Clarifying stealth, surprise, and (other) ability checks</p><p>Monster math, as long as the intended power level of the creature is the same</p><p>Magic item revisions, optional rules, DM advice</p><p>Rewriting non-rules text</p><p>New art</p><p>Books that don’t fall apart.</p><p></p><p><strong>Changes that may be compatible</strong></p><p></p><p>Rebalancing the adventure day or approaching it in a different way…</p><p>…like the short-long rest balance of classes</p><p>…and or major changes to healing and death</p><p>Tweaking the combat action economy</p><p>More substantial revisions to higher level play</p><p>Subclasses that work with more than 1 class</p><p>Total rewrite of multiclassing and feat rules</p><p>Total rewrite of inspiration or similar system</p><p>Rewrite of skills/ability checks</p><p>New non-combat subsystems for exploration or NPC interaction.</p><p></p><p><strong>Not compatible(?)</strong></p><p></p><p>Big changes to intended monster power levels</p><p>Big changes to PC power levels (e.g. first level characters with 20 hp)</p><p>Big changes to saving throws or ability checks</p><p>Big changes to the action economy…</p><p>…including bonus actions and reactions</p><p>Going outside any D&D isms (there will still be d20 mechanic, ability scores, classes, hits points, something like races, monsters etc)</p><p></p><p>*Edit: though compatibility with pre-2024 options and new core books might be an issue.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 8408408, member: 22260"] Some initial thoughts. Compatible can mean a lot of things, and allow for a lot of change. But not all changes. [B]Changes that are clearly compatible:[/B] Options already introduced in latter books* New stuff that is 5e compatible Reinterpreting alignment or making it optional Detailed revisions to existing spells and class features Feat revisions, perhaps major ones, but feats stay Clarifying stealth, surprise, and (other) ability checks Monster math, as long as the intended power level of the creature is the same Magic item revisions, optional rules, DM advice Rewriting non-rules text New art Books that don’t fall apart. [B]Changes that may be compatible[/B] Rebalancing the adventure day or approaching it in a different way… …like the short-long rest balance of classes …and or major changes to healing and death Tweaking the combat action economy More substantial revisions to higher level play Subclasses that work with more than 1 class Total rewrite of multiclassing and feat rules Total rewrite of inspiration or similar system Rewrite of skills/ability checks New non-combat subsystems for exploration or NPC interaction. [B]Not compatible(?)[/B] Big changes to intended monster power levels Big changes to PC power levels (e.g. first level characters with 20 hp) Big changes to saving throws or ability checks Big changes to the action economy… …including bonus actions and reactions Going outside any D&D isms (there will still be d20 mechanic, ability scores, classes, hits points, something like races, monsters etc) *Edit: though compatibility with pre-2024 options and new core books might be an issue. [/QUOTE]
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What is "compatible"?
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