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What is considered ok for paladins in your game?
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<blockquote data-quote="Rashak Mani" data-source="post: 103374" data-attributes="member: 642"><p>If you want to wack away at anything that even seems evil you should go for the Holy Liberator... Chaotic Good has its advantages.</p><p></p><p> Paladins are examples primarily and fighters of evil secondarily in a larger sense. When things get dirty they shouldnt get dirty... that is the challenge of the Paladin. Prime examples of virtue not combat.</p><p></p><p> Hitting an unaware Demon is fine... his nature is pure evil and no qualms on that. The same does not apply to Humans that might or might not be involved with evil... mercenaries or men at arms that simply follow orders. Its one thing to have to fight them to the death if they attack you... its another to sneak on them and lop their heads off.</p><p></p><p> I love Nietsches saying: "Beware those that fight Monsters that they do not become monsters themselves. When you look into the Abyss, the Abyss looks into you."</p><p></p><p> Paladins must always resist that impulse for carnage, violence and becoming simple executioners. They must adhere to principle no matter what. Its silly to call a demon for a duel... granted... but its not justifiable to launch a fireball into an area full of innocents even if it kills a major villain. Gamewise it doesnt show up too frequently maybe... or becomes distorted. Most of the time characters are facing certainly evil stuff... no doubt...</p><p></p><p> Most of what people said before me is good... its just a question of good sense I think. DM and player should sit down and discuss the style of paladinhood. Different Dieties might make different distinctions as well.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 103374, member: 642"] If you want to wack away at anything that even seems evil you should go for the Holy Liberator... Chaotic Good has its advantages. Paladins are examples primarily and fighters of evil secondarily in a larger sense. When things get dirty they shouldnt get dirty... that is the challenge of the Paladin. Prime examples of virtue not combat. Hitting an unaware Demon is fine... his nature is pure evil and no qualms on that. The same does not apply to Humans that might or might not be involved with evil... mercenaries or men at arms that simply follow orders. Its one thing to have to fight them to the death if they attack you... its another to sneak on them and lop their heads off. I love Nietsches saying: "Beware those that fight Monsters that they do not become monsters themselves. When you look into the Abyss, the Abyss looks into you." Paladins must always resist that impulse for carnage, violence and becoming simple executioners. They must adhere to principle no matter what. Its silly to call a demon for a duel... granted... but its not justifiable to launch a fireball into an area full of innocents even if it kills a major villain. Gamewise it doesnt show up too frequently maybe... or becomes distorted. Most of the time characters are facing certainly evil stuff... no doubt... Most of what people said before me is good... its just a question of good sense I think. DM and player should sit down and discuss the style of paladinhood. Different Dieties might make different distinctions as well. [/QUOTE]
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