Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
What is considered ok for paladins in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 103970" data-attributes="member: 529"><p></p><p></p><p>You're correct. The rest of the post didn't bother me. Lying is clearly against the Code, and stealing will usually be against the code. </p><p></p><p></p><p></p><p>Ok, I'll admit that the idea that there is an order to things in the Code is weak. That's just how I perceive it, since the part of Lawful Good and evil acts is first, and the "dishonorable/chaotic" acts are after the word "additionally".</p><p></p><p></p><p></p><p>This is where we disagree. I would argue that the Lawful Good god's answer to whether you should put the truth ahead of saving lives is that you must do both. Gods are like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The end does not justify the means for a paladin. But the DM has a lot of leeway here. If you as the DM feel that the lie was not a "gross violation" of the Code, there is no loss of powers. Even if you do feel that it was so, and take away his powers, he can use atonement to get his class abilities back, since it clearly wasn't an evil act. So in a sense, we're both right - you could rule one way, and I could rule another and we'd both be within the rules.</p><p>Personally, I would take his powers away until he atones. After all, if lying to a demon under such circumstances seems ok, it's just another step to lying to someone else under less stressful situations...etc. </p><p></p><p></p><p></p><p>That's a valid way to view it. Here's another point of view:</p><p>The paladin refuses to lie, and the demon slaughters all the innocents. The paladin didn't kill those people, the demon did. That's the true evil. If following the Code was an evil act, then the paladin's god or the forces of good that called him must answer to it, not the paladin. </p><p>Also, paladins must <em>willingly</em> commit an evil act to lose their powers forever. Put in a catch 22 situation like this, I don't feel they're <em>willingly</em> committing evil even if you consider "letting" the innocents die an evil act, which is debatable. </p><p>Finally, (As long as we're talking extreme examples...) what if the lie the paladin told saved all those lives, but inadvertantly caused the demon to kill many more people in the long run? Does that make the lie any more chaotic (or even evil)? Since no one (even the DM) truly knows all the consequences of a lie, how can you say the end justifies the means for such an action? Telling a lie is clearly chaotic (not even neutral), and to me, is always a gross violation. </p><p></p><p></p><p></p><p>Agreed. And YMMV on what a "gross violation" is, depending on the DM. There's a lot of leeway in that last part, and even the first part seems open to wide interpretation. </p><p></p><p>But really, I think we could all think up dozens of extreme examples that cause moral conundrums for paladins. I'm not sure how useful that is. I'll take a stab at coming to some conclusions from the above:</p><p></p><p>Straying into chaotic behavior instead of evil seems to be a valid tactic for a paladin, especially one who leans toward good behavior. But I think sticking to the letter of the code would work for a paladin leaning towards lawful behavior as well. As much as their hands seem to be tied, it appears to me that paladins do have some leeway in their behavior.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 103970, member: 529"] [B][/b] You're correct. The rest of the post didn't bother me. Lying is clearly against the Code, and stealing will usually be against the code. [b][/b] Ok, I'll admit that the idea that there is an order to things in the Code is weak. That's just how I perceive it, since the part of Lawful Good and evil acts is first, and the "dishonorable/chaotic" acts are after the word "additionally". [b][/b] This is where we disagree. I would argue that the Lawful Good god's answer to whether you should put the truth ahead of saving lives is that you must do both. Gods are like that. :) The end does not justify the means for a paladin. But the DM has a lot of leeway here. If you as the DM feel that the lie was not a "gross violation" of the Code, there is no loss of powers. Even if you do feel that it was so, and take away his powers, he can use atonement to get his class abilities back, since it clearly wasn't an evil act. So in a sense, we're both right - you could rule one way, and I could rule another and we'd both be within the rules. Personally, I would take his powers away until he atones. After all, if lying to a demon under such circumstances seems ok, it's just another step to lying to someone else under less stressful situations...etc. [b][/b] That's a valid way to view it. Here's another point of view: The paladin refuses to lie, and the demon slaughters all the innocents. The paladin didn't kill those people, the demon did. That's the true evil. If following the Code was an evil act, then the paladin's god or the forces of good that called him must answer to it, not the paladin. Also, paladins must [i]willingly[/i] commit an evil act to lose their powers forever. Put in a catch 22 situation like this, I don't feel they're [i]willingly[/i] committing evil even if you consider "letting" the innocents die an evil act, which is debatable. Finally, (As long as we're talking extreme examples...) what if the lie the paladin told saved all those lives, but inadvertantly caused the demon to kill many more people in the long run? Does that make the lie any more chaotic (or even evil)? Since no one (even the DM) truly knows all the consequences of a lie, how can you say the end justifies the means for such an action? Telling a lie is clearly chaotic (not even neutral), and to me, is always a gross violation. Agreed. And YMMV on what a "gross violation" is, depending on the DM. There's a lot of leeway in that last part, and even the first part seems open to wide interpretation. But really, I think we could all think up dozens of extreme examples that cause moral conundrums for paladins. I'm not sure how useful that is. I'll take a stab at coming to some conclusions from the above: Straying into chaotic behavior instead of evil seems to be a valid tactic for a paladin, especially one who leans toward good behavior. But I think sticking to the letter of the code would work for a paladin leaning towards lawful behavior as well. As much as their hands seem to be tied, it appears to me that paladins do have some leeway in their behavior. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is considered ok for paladins in your game?
Top