Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What is considered ok for paladins in your game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gargoyle" data-source="post: 106248" data-attributes="member: 529"><p> </p><p></p><p>Gnolls aren't a core race, agreed. That's why I gave all those other examples of sub-optimal decisions, which are all core examples. But we agree, not all combinations are equal.</p><p></p><p></p><p></p><p>I agree with this statement. You may have misunderstood me. Think of the "no sneak attacks on unaware opponents" restriction as my personal interpretation of the "dishonorable" part of the Code for my campaign. There is nothing in the PHB to directly restrict sneak attacks by paladins in any way. Some DMs will do so, because they will perceive it as dishonorable and a gross violation. That's my POV, and I'm applying it to all orders of paladins IMC, even though it will probably not be an issue in actual gameplay. I doubt I'll have any rogue/paladins.</p><p></p><p></p><p></p><p>Sorry, I guess I didn't understand the question. I <strong>do</strong> see all paladins as "knights in shining armor" as far as behavior is concerned. The Code of Conduct backs that belief up. By its nature, it's a restrictive class. </p><p>What you find depressing, I find challenging. Nothing wrong with disagreeing on something that subjective.</p><p></p><p>And I wasn't implying anything, except maybe that playing a rogue/paladin in your campaign would be easier than playing the same character in my game. Probably a gnoll paladin would be easier to play in my game than yours. Anyhow, I doubt playing any character in your game would be easy, since you're a card-carrying member of B.A.D.D. My players certainly haven't had an easy time lately. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I agree with this sentiment for all classes except the paladin.</p><p></p><p>Another underlying principle of 3E is that roleplaying restrictions should not be used to balance game mechanics. The paladin does just that. Paladins are special because they have such strict roleplaying restrictions that balance their game mechanics. </p><p></p><p>A rogue character with levels of paladin would consider himself primarily a paladin, regardless of his skill set. Answering the call of being a paladin defines a character. The paladin class is much more than a skill set.</p><p></p><p></p><p></p><p>Nonsense. He still has plenty of options to use sneak attack, and has plenty of use of the other rogue abilities and skills. </p><p></p><p>Btw, isn't "crippled " the same as "fight with one hand behind his back."? Or is my sarcasm detector broke? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The same argument could be made regarding other classes. If I think that a paladin/wizard who casts a chaotic spell (And I'm not saying I feel that way) has acted dishonorably then there will be repercussions. This doesn't cripple the wizard class. And even if it did, the player made the choice to play such a character, not me. You can choose to play a wizard with an Intelligence of 9, btw, or play a sorcerer with the Quicken Spell feat, but I don't recommend it. The freedom of choice extends to the freedom to make bad choices. Caveat Player. </p><p></p><p>Have I weakened paladin/rogues IMC? Yeah, a little. But I can do that IMC. And I haven't stepped outside of the core rules to do so.</p><p></p><p></p><p></p><p>Oh I know how it works. I envisioned the paladin as readying a Bluff action when attacked, then sneak attacking before the black knight on the 2nd round because of his higher Dex. </p><p>Not important though. </p><p>The point I was trying to make is that a rogue/paladin can behave like a traditional paladin and still use sneak attack, and that I haven't crippled that class combination or tied anyone's hands. </p><p></p><p></p><p></p><p>Despite that statement, it's clear from the scenario you wrote that you (and many others) favor more of a "the end justifies the means (as long as it's not evil means)" approach to playing a paladin, and I favor an approach that is more of "the way you fight is as important as whether you win" approach. I put more emphasis on the honor of the paladin than most seem to. </p><p></p><p>The cool thing is that we're both right. The vagueness of the Code allows both interpretations. The un-cool thing is when the player of a paladin and the DM have a misunderstanding over something like this. It's clear that communication is key.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 106248, member: 529"] [B][/b] Gnolls aren't a core race, agreed. That's why I gave all those other examples of sub-optimal decisions, which are all core examples. But we agree, not all combinations are equal. [b][/b] I agree with this statement. You may have misunderstood me. Think of the "no sneak attacks on unaware opponents" restriction as my personal interpretation of the "dishonorable" part of the Code for my campaign. There is nothing in the PHB to directly restrict sneak attacks by paladins in any way. Some DMs will do so, because they will perceive it as dishonorable and a gross violation. That's my POV, and I'm applying it to all orders of paladins IMC, even though it will probably not be an issue in actual gameplay. I doubt I'll have any rogue/paladins. [b][/b] Sorry, I guess I didn't understand the question. I [b]do[/b] see all paladins as "knights in shining armor" as far as behavior is concerned. The Code of Conduct backs that belief up. By its nature, it's a restrictive class. What you find depressing, I find challenging. Nothing wrong with disagreeing on something that subjective. And I wasn't implying anything, except maybe that playing a rogue/paladin in your campaign would be easier than playing the same character in my game. Probably a gnoll paladin would be easier to play in my game than yours. Anyhow, I doubt playing any character in your game would be easy, since you're a card-carrying member of B.A.D.D. My players certainly haven't had an easy time lately. :) [b][/b] I agree with this sentiment for all classes except the paladin. Another underlying principle of 3E is that roleplaying restrictions should not be used to balance game mechanics. The paladin does just that. Paladins are special because they have such strict roleplaying restrictions that balance their game mechanics. A rogue character with levels of paladin would consider himself primarily a paladin, regardless of his skill set. Answering the call of being a paladin defines a character. The paladin class is much more than a skill set. [b][/b] Nonsense. He still has plenty of options to use sneak attack, and has plenty of use of the other rogue abilities and skills. Btw, isn't "crippled " the same as "fight with one hand behind his back."? Or is my sarcasm detector broke? :) The same argument could be made regarding other classes. If I think that a paladin/wizard who casts a chaotic spell (And I'm not saying I feel that way) has acted dishonorably then there will be repercussions. This doesn't cripple the wizard class. And even if it did, the player made the choice to play such a character, not me. You can choose to play a wizard with an Intelligence of 9, btw, or play a sorcerer with the Quicken Spell feat, but I don't recommend it. The freedom of choice extends to the freedom to make bad choices. Caveat Player. Have I weakened paladin/rogues IMC? Yeah, a little. But I can do that IMC. And I haven't stepped outside of the core rules to do so. [b][/b] Oh I know how it works. I envisioned the paladin as readying a Bluff action when attacked, then sneak attacking before the black knight on the 2nd round because of his higher Dex. Not important though. The point I was trying to make is that a rogue/paladin can behave like a traditional paladin and still use sneak attack, and that I haven't crippled that class combination or tied anyone's hands. Despite that statement, it's clear from the scenario you wrote that you (and many others) favor more of a "the end justifies the means (as long as it's not evil means)" approach to playing a paladin, and I favor an approach that is more of "the way you fight is as important as whether you win" approach. I put more emphasis on the honor of the paladin than most seem to. The cool thing is that we're both right. The vagueness of the Code allows both interpretations. The un-cool thing is when the player of a paladin and the DM have a misunderstanding over something like this. It's clear that communication is key. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What is considered ok for paladins in your game?
Top