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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Reynard" data-source="post: 9606746" data-attributes="member: 467"><p>Note 1: This is D&D General, so I am talking about things that D&D (in its core rules in particularly) has always been sort of bad at (in your opinion). It is not about what 5E or AD&D or any other specific edition or version of the game is bad at.</p><p></p><p>Note 2: Of course "generally bad at" is subjective and some folks are going to disagree on these things. Awesome! Disagreements build discussions. But remember EN World's rules and overall just aim for "discussion" over "argument" please.</p><p></p><p>Note 3: Similarly, "Better at" is also subjective, so when folks inevitably suggest fixes, be open minded.</p><p></p><p>For example, I think D&D is historically pretty bad at "courtly intrigue." It is a staple of both historical and fantastical fiction, but there has never really been a mechanism in D&D that aids with courtly intrigue. This is a subset of the broader lack of decent social interaction rules, but I am calling out courtly intrigue just because it is a staple of the genre(s) D&D purports to be at least adjacent to. I have tried a few different fixes in various editions, from integrating others game system to developing "social combat" rules, and none of it has ever really worked. i think part of that is because in most versions of D&D, there just aren't any mechanical bits defining characters outside of exploration and combat. it would be cool if one day the social pillar got more support,a nd specifically things like courtly intrigue.</p><p></p><p>What do you think? What aspect of play or element of the game do you feel like D&D is not generally good at and you wish it were? And how?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9606746, member: 467"] Note 1: This is D&D General, so I am talking about things that D&D (in its core rules in particularly) has always been sort of bad at (in your opinion). It is not about what 5E or AD&D or any other specific edition or version of the game is bad at. Note 2: Of course "generally bad at" is subjective and some folks are going to disagree on these things. Awesome! Disagreements build discussions. But remember EN World's rules and overall just aim for "discussion" over "argument" please. Note 3: Similarly, "Better at" is also subjective, so when folks inevitably suggest fixes, be open minded. For example, I think D&D is historically pretty bad at "courtly intrigue." It is a staple of both historical and fantastical fiction, but there has never really been a mechanism in D&D that aids with courtly intrigue. This is a subset of the broader lack of decent social interaction rules, but I am calling out courtly intrigue just because it is a staple of the genre(s) D&D purports to be at least adjacent to. I have tried a few different fixes in various editions, from integrating others game system to developing "social combat" rules, and none of it has ever really worked. i think part of that is because in most versions of D&D, there just aren't any mechanical bits defining characters outside of exploration and combat. it would be cool if one day the social pillar got more support,a nd specifically things like courtly intrigue. What do you think? What aspect of play or element of the game do you feel like D&D is not generally good at and you wish it were? And how? [/QUOTE]
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