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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="overgeeked" data-source="post: 9606811" data-attributes="member: 86653"><p>Depends entirely on the edition. </p><p></p><p>The low-hanging fruit is non-combat options. TSR editions have more options, but not great ones. 4E tried with skill challenges, but flubbed it so bad even mentioning skill challenges causes a visceral negative reaction in many. 4E was great at splitting combat from non-combat options with skill powers and rituals, but in general it was so combat focused that you had to go out of your way to find non-combat stuff. BECMI and AD&D had domain play, mass combat, and all the rest, so that was at least something. But again, they weren’t the best. Then there’s all the downtime stuff, monster harvesting, crafting, etc. For a game some people want to use as a fantasy life sim, there’s a whole lot missing from the game. </p><p></p><p>But honestly, combat. D&D could do combat so much better. It’s a monster fighting game at its heart (at least it is since WotC took over), and yet D&D has some of the most grindy, boring combat of any RPG. 5E is infamous for having most monsters be big bags of hit points. It’s a no brainer for a 3PP to make a monster book because official 5E monsters are so boring. Unsurprisingly 4E nailed monster and encounter design, but also made combat insanely grindy and sloggy. So something like 4E monster and encounter design with the speed of play of B/X would be amazing.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9606811, member: 86653"] Depends entirely on the edition. The low-hanging fruit is non-combat options. TSR editions have more options, but not great ones. 4E tried with skill challenges, but flubbed it so bad even mentioning skill challenges causes a visceral negative reaction in many. 4E was great at splitting combat from non-combat options with skill powers and rituals, but in general it was so combat focused that you had to go out of your way to find non-combat stuff. BECMI and AD&D had domain play, mass combat, and all the rest, so that was at least something. But again, they weren’t the best. Then there’s all the downtime stuff, monster harvesting, crafting, etc. For a game some people want to use as a fantasy life sim, there’s a whole lot missing from the game. But honestly, combat. D&D could do combat so much better. It’s a monster fighting game at its heart (at least it is since WotC took over), and yet D&D has some of the most grindy, boring combat of any RPG. 5E is infamous for having most monsters be big bags of hit points. It’s a no brainer for a 3PP to make a monster book because official 5E monsters are so boring. Unsurprisingly 4E nailed monster and encounter design, but also made combat insanely grindy and sloggy. So something like 4E monster and encounter design with the speed of play of B/X would be amazing. [/QUOTE]
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