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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Corinnguard" data-source="post: 9607525" data-attributes="member: 7033886"><p>One reason why I took a liking to Laser Llama's version of the Ranger class. </p><p></p><p>[URL unfurl="true"]https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa[/URL]</p><p></p><p>Its' Knacks feature allows for more customization for your Ranger character, and they are a prepared half-caster. </p><p></p><p>How about a game where each class has class features that cover all three pillars of game play (combat, social interaction, exploration)? 5.5e is just <em>now</em> talking about these three pillars and hasn't gotten into the mechanics of how each class approaches these pillars. Level Up has done this for each of its' classes. They have more class features for each class (outside those provided by the class archetypes) and less dead levels than 5e. </p><p></p><p>PF did a nice job of having lots of class features for its' classes as it lessened the need to do a multiclass dip into another class. I like to think the Level Up also lessens this need. But if you do multiclassing in Level Up, there's a bit of an incentive to do so thanks to its' synergy feat chains. </p><p></p><p>Especially when each class approaches social interaction differently.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9607525, member: 7033886"] One reason why I took a liking to Laser Llama's version of the Ranger class. [URL unfurl="true"]https://www.gmbinder.com/share/-M7iu19Af89SH2G_5RGa[/URL] Its' Knacks feature allows for more customization for your Ranger character, and they are a prepared half-caster. How about a game where each class has class features that cover all three pillars of game play (combat, social interaction, exploration)? 5.5e is just [I]now[/I] talking about these three pillars and hasn't gotten into the mechanics of how each class approaches these pillars. Level Up has done this for each of its' classes. They have more class features for each class (outside those provided by the class archetypes) and less dead levels than 5e. PF did a nice job of having lots of class features for its' classes as it lessened the need to do a multiclass dip into another class. I like to think the Level Up also lessens this need. But if you do multiclassing in Level Up, there's a bit of an incentive to do so thanks to its' synergy feat chains. Especially when each class approaches social interaction differently. [/QUOTE]
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What Is D&D Generally Bad At That You Wish It Was Better At?
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