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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9608059" data-attributes="member: 6790260"><p>The point is not to claim that Clue (or Risk, or any other specific game) is bad--it is to highlight how ridiculous it is to claim that a game lacking an official "Rule Zero" is axiomatically and inherently bad, while a game containing it is axiomatically and inherently good. Theory of Games's claimed standard of game-design goodness is just flat-out silly. There are many, many ways a game can be badly-designed, almost all of which have nothing to do with whether they contain "Rule Zero" or not. And, more importantly, the explicit presence (or explicit absence) of "Rule Zero" has no effect on whether the players of a given game can choose to play that game differently. No rulebook can control your brain so you are incapable of making changes; if it could, it would be an incredibly dangerous weapon of psychological warfare.</p><p></p><p>And it's doubly ridiculous to make this claim and then do absolutely nothing to back it up besides citing one, single, game that <em>doesn't even do the thing claimed</em>.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9608059, member: 6790260"] The point is not to claim that Clue (or Risk, or any other specific game) is bad--it is to highlight how ridiculous it is to claim that a game lacking an official "Rule Zero" is axiomatically and inherently bad, while a game containing it is axiomatically and inherently good. Theory of Games's claimed standard of game-design goodness is just flat-out silly. There are many, many ways a game can be badly-designed, almost all of which have nothing to do with whether they contain "Rule Zero" or not. And, more importantly, the explicit presence (or explicit absence) of "Rule Zero" has no effect on whether the players of a given game can choose to play that game differently. No rulebook can control your brain so you are incapable of making changes; if it could, it would be an incredibly dangerous weapon of psychological warfare. And it's doubly ridiculous to make this claim and then do absolutely nothing to back it up besides citing one, single, game that [I]doesn't even do the thing claimed[/I]. [/QUOTE]
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What Is D&D Generally Bad At That You Wish It Was Better At?
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