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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Lanefan" data-source="post: 9609347" data-attributes="member: 29398"><p>Not simulation. Simultaniety. As in, things happening at the same time. Particularly in combat.</p><p></p><p>In the TSR editions it was at least possible to have multiple things happen at once, though still not often and-or believably. In the WotC editions it has become impossible by RAW.</p><p></p><p>Think about it: in 3e-4e-5e it's impossible by RAW for two foes to kill each other at the same time because the strict turn-based setup dictates that one of them has to strike first and thus the other won't get to strike as it'll be dead.</p><p></p><p>It's easy to fix - use a smaller die for initiative, re-roll it each round, and allow ties - but for some reason they don't give us this even as an optional rule. EDIT to add: another easy fix is to have it that everyone still gets their attack in a round even if they die or are otherwise incapacitated during that round.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9609347, member: 29398"] Not simulation. Simultaniety. As in, things happening at the same time. Particularly in combat. In the TSR editions it was at least possible to have multiple things happen at once, though still not often and-or believably. In the WotC editions it has become impossible by RAW. Think about it: in 3e-4e-5e it's impossible by RAW for two foes to kill each other at the same time because the strict turn-based setup dictates that one of them has to strike first and thus the other won't get to strike as it'll be dead. It's easy to fix - use a smaller die for initiative, re-roll it each round, and allow ties - but for some reason they don't give us this even as an optional rule. EDIT to add: another easy fix is to have it that everyone still gets their attack in a round even if they die or are otherwise incapacitated during that round. [/QUOTE]
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What Is D&D Generally Bad At That You Wish It Was Better At?
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