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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Celebrim" data-source="post: 9609508" data-attributes="member: 4937"><p>I can't speak for anything post 3.0e and my rules are slightly tweaked so I don't even remember but RAW is but it is at least theoretically possible for toe foes to kill each other in my 3e game.</p><p></p><p>1) If both fighters have the same initiative count and the same DEX bonus, they go simultaneously. In the course of seven years that happened at least a half-dozen times, though non-resulted in PC death because PC deaths are relatively rare. However, multiple times both sides landed blows simultaneously. </p><p>2) If both fighters can function at below zero hit points, then both can kill each other. This is somewhat rare in 3e RAW (though far from impossible) but it's actually really common with my slight tweak to the rules that gives dying characters a chance to remain conscious. There are also a lot of other potential circumstances though, such a raging character only being alive because they are in a rage and they'll die instantly if they come out of the rage (because their temporary CON bonus will go away). </p><p></p><p>Thus, there are circumstances where both sides could die, and AFAIK while both cases are rare both cases above can occur in RAW without going into cases that are highly specific to my house rules.</p><p></p><p>But that's not really IMO the problem. The real problem is a character being allowed to fully finish his move and/or fully finish his iterative attack before the opponent gets a turn. The game has no provision for partial rounds, and never really had firm rules for handling partial rounds ("segments") which is why they tended to be ignored even back when the game had them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9609508, member: 4937"] I can't speak for anything post 3.0e and my rules are slightly tweaked so I don't even remember but RAW is but it is at least theoretically possible for toe foes to kill each other in my 3e game. 1) If both fighters have the same initiative count and the same DEX bonus, they go simultaneously. In the course of seven years that happened at least a half-dozen times, though non-resulted in PC death because PC deaths are relatively rare. However, multiple times both sides landed blows simultaneously. 2) If both fighters can function at below zero hit points, then both can kill each other. This is somewhat rare in 3e RAW (though far from impossible) but it's actually really common with my slight tweak to the rules that gives dying characters a chance to remain conscious. There are also a lot of other potential circumstances though, such a raging character only being alive because they are in a rage and they'll die instantly if they come out of the rage (because their temporary CON bonus will go away). Thus, there are circumstances where both sides could die, and AFAIK while both cases are rare both cases above can occur in RAW without going into cases that are highly specific to my house rules. But that's not really IMO the problem. The real problem is a character being allowed to fully finish his move and/or fully finish his iterative attack before the opponent gets a turn. The game has no provision for partial rounds, and never really had firm rules for handling partial rounds ("segments") which is why they tended to be ignored even back when the game had them. [/QUOTE]
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