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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Celebrim" data-source="post: 9610160" data-attributes="member: 4937"><p>Welcome to the boards.</p><p></p><p></p><p></p><p>You provide an interesting perspective because when I read the question I didn't search for problems a particular edition had but problems I thought no edition of D&D really addressed well. "Diseases" wouldn't have occurred to me because in 1e AD&D they were quite common and their was a whole section of the DMG devoted to mundane diseases and what happened if you got something like tetanus or cholera. In 3e AD&D while diseases were beginning to be deprecated as part of game play, the game had evolved tools for making diseases very nuanced and complex if you'd wanted that by have reoccurring saving throws, ability score drain, and conditions that could be applied as symptoms. It's only post 4e that D&D has a problem with any long-term conditions because the designers have generally taken the stance that any debilitating long-term condition (including being injured) isn't fun or is too hard to balance the game around. Resource drain and simulation have been deprecated to a large extent and are no longer part of the game. You could reasonably do a game of survival in older editions if you wanted to (not that many did, but you could), but I definitely agree that by 5e such games are no longer really supported.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9610160, member: 4937"] Welcome to the boards. You provide an interesting perspective because when I read the question I didn't search for problems a particular edition had but problems I thought no edition of D&D really addressed well. "Diseases" wouldn't have occurred to me because in 1e AD&D they were quite common and their was a whole section of the DMG devoted to mundane diseases and what happened if you got something like tetanus or cholera. In 3e AD&D while diseases were beginning to be deprecated as part of game play, the game had evolved tools for making diseases very nuanced and complex if you'd wanted that by have reoccurring saving throws, ability score drain, and conditions that could be applied as symptoms. It's only post 4e that D&D has a problem with any long-term conditions because the designers have generally taken the stance that any debilitating long-term condition (including being injured) isn't fun or is too hard to balance the game around. Resource drain and simulation have been deprecated to a large extent and are no longer part of the game. You could reasonably do a game of survival in older editions if you wanted to (not that many did, but you could), but I definitely agree that by 5e such games are no longer really supported. [/QUOTE]
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What Is D&D Generally Bad At That You Wish It Was Better At?
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