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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="Voadam" data-source="post: 9610693" data-attributes="member: 2209"><p>Eh, D&D goes in lots of different directions at the same time that vary by edition and supplemental rules used.</p><p></p><p>5e has grounded accuracy so a baseline ogre can have a reasonable chance of still hitting high level characters whereas say 3e and 4e with accumulating unbounded bonuses the baseline ogre quickly has to roll a 20 to hit certain higher level characters.</p><p></p><p>1e has percentage disease exposure that does not care about your level while 3e has diseases with specific saving throw DCs that class and level and accumulating miscellaneous based saves protect better against as the character levels.</p><p></p><p>Then on top of that you have the impact of the trump card of magic. Clerical cure disease makes the impact of disease negligible even if you catch it (4e worked to make it less binary a trump). Having cure disease be a 3rd level spell or whatever makes it a binary of having a character of the right class or not at a certain level.</p><p></p><p>Having some things be level based and some things not seems like choices for different in game flavor. Fights might be level based heroic while man versus nature survival challenges are a different story tone for a change of pace when they come up.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9610693, member: 2209"] Eh, D&D goes in lots of different directions at the same time that vary by edition and supplemental rules used. 5e has grounded accuracy so a baseline ogre can have a reasonable chance of still hitting high level characters whereas say 3e and 4e with accumulating unbounded bonuses the baseline ogre quickly has to roll a 20 to hit certain higher level characters. 1e has percentage disease exposure that does not care about your level while 3e has diseases with specific saving throw DCs that class and level and accumulating miscellaneous based saves protect better against as the character levels. Then on top of that you have the impact of the trump card of magic. Clerical cure disease makes the impact of disease negligible even if you catch it (4e worked to make it less binary a trump). Having cure disease be a 3rd level spell or whatever makes it a binary of having a character of the right class or not at a certain level. Having some things be level based and some things not seems like choices for different in game flavor. Fights might be level based heroic while man versus nature survival challenges are a different story tone for a change of pace when they come up. [/QUOTE]
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What Is D&D Generally Bad At That You Wish It Was Better At?
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