Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is D&D Generally Bad At That You Wish It Was Better At?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9610781" data-attributes="member: 29398"><p>Which, put more broadly, means we're discussing the game's power curve. And for this we do have to note which edition we're talking about, as the game's power curve has changed dramatically over the editions.</p><p></p><p>The early editions were (relatively) flat in their power curves on initial release; both 1e's and (more so) 2e's power curves steepened with each new add-on release.</p><p></p><p>3e's power curve was, by comparison, hella steep. 4e's was flatter than 3e in an odd way: there was a huge jump between commoner and 1st level but each new level after 1st didn't move the needle as much.</p><p></p><p>5e has, or seems to have, the flattest power curve of the WotC editions; intentionally so, as the whole bounded-accuracy thing was intended to design this feature in.</p><p></p><p>Two quick ways to roughly eyeball an edition's power curve:</p><p></p><p>1. Pick a random monster from the MM. That monster will wipe out PCs of some levels, be wiped out by PCs of other levels, and present a viable threat to some levels in the middle. The wider that third band is, the flatter the power curve.</p><p>2. Look at how well the game handles different-level PCs in the same party. A flatter power curve supports variable-level groups far better than does a steep power curve.</p><p></p><p>Having environmental threats (storms, disease, starvation, etc.) not be level-dependent is a very easy way of flattening the power curve a bit.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9610781, member: 29398"] Which, put more broadly, means we're discussing the game's power curve. And for this we do have to note which edition we're talking about, as the game's power curve has changed dramatically over the editions. The early editions were (relatively) flat in their power curves on initial release; both 1e's and (more so) 2e's power curves steepened with each new add-on release. 3e's power curve was, by comparison, hella steep. 4e's was flatter than 3e in an odd way: there was a huge jump between commoner and 1st level but each new level after 1st didn't move the needle as much. 5e has, or seems to have, the flattest power curve of the WotC editions; intentionally so, as the whole bounded-accuracy thing was intended to design this feature in. Two quick ways to roughly eyeball an edition's power curve: 1. Pick a random monster from the MM. That monster will wipe out PCs of some levels, be wiped out by PCs of other levels, and present a viable threat to some levels in the middle. The wider that third band is, the flatter the power curve. 2. Look at how well the game handles different-level PCs in the same party. A flatter power curve supports variable-level groups far better than does a steep power curve. Having environmental threats (storms, disease, starvation, etc.) not be level-dependent is a very easy way of flattening the power curve a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Is D&D Generally Bad At That You Wish It Was Better At?
Top