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What Is D&D Generally Bad At That You Wish It Was Better At?
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<blockquote data-quote="James Gasik" data-source="post: 9611318" data-attributes="member: 6877472"><p>Just one thing about the Dex/AC thing- don't forget that while Dex does kick in faster in 3e, the bonus to AC was limited by armor worn, which wasn't an issue in AD&D. So a character in plate with 18 Dex in AD&D has an AC of -2 (equivalent to 22) and the same character in 3e has an AC of 19. Also, the monsters all got stronger too, since they now had ability scores as well, and there was significant hit point inflation.</p><p></p><p>Add to that the fact that spells did pretty much the same damage they did in AD&D despite the inflation of enemy hit points, and the fact that fighting classes got hit with the nerf bat with regards to multiple attacks now suffering incremental to hit penalties, and weapon specialization for Fighters really got hit hard- you went from a 1st-level Fighter in 2e who could, with Two-Weapon Style Specialization from Complete Fighter's Handbook dual wield two long swords as as specialist making 5/2 attacks per turn without any penalty to one that could make 2 attacks per turn at -4/-4.*</p><p></p><p>*And I'm not even getting into the Player's Option stuff, compared to which, 3e characters got massive nerfs!</p><p></p><p>So it wasn't all roses for player characters with the new millenium. The real problems you saw was that the game's designers thought the player base would keep playing the same way as they had in 2e- and they had inadvertently opened up the game for new ways to play. Like casters focusing not on damage, but save or suck/save or die spells, self-buffing to make themselves stronger than any non-caster, and making Feats way better for casters than non-casters.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9611318, member: 6877472"] Just one thing about the Dex/AC thing- don't forget that while Dex does kick in faster in 3e, the bonus to AC was limited by armor worn, which wasn't an issue in AD&D. So a character in plate with 18 Dex in AD&D has an AC of -2 (equivalent to 22) and the same character in 3e has an AC of 19. Also, the monsters all got stronger too, since they now had ability scores as well, and there was significant hit point inflation. Add to that the fact that spells did pretty much the same damage they did in AD&D despite the inflation of enemy hit points, and the fact that fighting classes got hit with the nerf bat with regards to multiple attacks now suffering incremental to hit penalties, and weapon specialization for Fighters really got hit hard- you went from a 1st-level Fighter in 2e who could, with Two-Weapon Style Specialization from Complete Fighter's Handbook dual wield two long swords as as specialist making 5/2 attacks per turn without any penalty to one that could make 2 attacks per turn at -4/-4.* *And I'm not even getting into the Player's Option stuff, compared to which, 3e characters got massive nerfs! So it wasn't all roses for player characters with the new millenium. The real problems you saw was that the game's designers thought the player base would keep playing the same way as they had in 2e- and they had inadvertently opened up the game for new ways to play. Like casters focusing not on damage, but save or suck/save or die spells, self-buffing to make themselves stronger than any non-caster, and making Feats way better for casters than non-casters. [/QUOTE]
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