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<blockquote data-quote="Reynard" data-source="post: 3995338" data-attributes="member: 467"><p>200 votes and off the front page -- I think it is a reasonable time to take a look at the results and see if we can determine anything.</p><p></p><p>"Heroic Stories of Adventure" and "Roleplaying and Character Development" came in tops, which surprises me a little on the second one there. It is a good sign, I think, but I expected it to sit somewhere a little lower on the totem pole.</p><p></p><p>"Killing things and Taking its Stuff" is popular with about 2/3 of respondents, as are "Creating/growing a fantastic world" and "beinga fun way to burn a few hours". I wonder how much crossover there is, because "casual gaming" seems at odds with longer term character and setting development.</p><p></p><p>Another surprise for me was that the "character build" beat out "tactical combat and complex rules" -- but that might be my fault for putting them together. Some people like a simple system with lots of tactical option overlaid, and some people want extremely rich simulationist rules but don't care much about tactics. Even so, only half or so of respondents voted "build" which is odd considering how important it is in 3.5 and appears to be in 4E (although 4E might reduce the "build" by limiting player chocie through rigid roles -- no one seems sure yet where "roles" means you <em>have to</em> do something or that you <em>always can</em>.</p><p></p><p>And, as usual, a significant minority just *had* to be different.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3995338, member: 467"] 200 votes and off the front page -- I think it is a reasonable time to take a look at the results and see if we can determine anything. "Heroic Stories of Adventure" and "Roleplaying and Character Development" came in tops, which surprises me a little on the second one there. It is a good sign, I think, but I expected it to sit somewhere a little lower on the totem pole. "Killing things and Taking its Stuff" is popular with about 2/3 of respondents, as are "Creating/growing a fantastic world" and "beinga fun way to burn a few hours". I wonder how much crossover there is, because "casual gaming" seems at odds with longer term character and setting development. Another surprise for me was that the "character build" beat out "tactical combat and complex rules" -- but that might be my fault for putting them together. Some people like a simple system with lots of tactical option overlaid, and some people want extremely rich simulationist rules but don't care much about tactics. Even so, only half or so of respondents voted "build" which is odd considering how important it is in 3.5 and appears to be in 4E (although 4E might reduce the "build" by limiting player chocie through rigid roles -- no one seems sure yet where "roles" means you [i]have to[/i] do something or that you [i]always can[/i]. And, as usual, a significant minority just *had* to be different. [/QUOTE]
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