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<blockquote data-quote="TrippyHippy" data-source="post: 5885818" data-attributes="member: 27252"><p>D&D is a game which evolved from war-games in the early 1970s, through the key element of having players taking the role of individual characters and interacting within a generic fantasy setting that is described, controlled (and sometimes designed) by a game master (referee). As such it created a new genre of game, called a 'roleplaying game', that finds an equilibrium between tactical, simulation and narrative gameplay. </p><p></p><p>The rules are based on rolling dice to determine the outcomes of disputed events, and they come in a variety of polyhedral shapes. Most rolls are determined by a 20 sided dice, which needs to be rolled equal to or higher than a target number in order for a character to succeed at any given task. Various abilities are given numerical values that can be added to, or subtracted from the dice roll as specified by the situation. </p><p></p><p>Characters are defined by their name, Race, Class, Level, six Ability scores and various other traits which may, or may not be recorded in statistical notation. A Character's Race and Class determines their broad capabilities and present a clear fantasy archetype to help players identify with their characters. Classes also provide a development track for the characters to progress. </p><p></p><p>Characters progress through the accumulation of Experience points which are earned through adventuring and quests, as outlined in the narrative presented by the Game Master. These are tallied to determine a character's Level. As Levels escalate, the competency and power levels of the characters accumulate, accordingly.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 5885818, member: 27252"] D&D is a game which evolved from war-games in the early 1970s, through the key element of having players taking the role of individual characters and interacting within a generic fantasy setting that is described, controlled (and sometimes designed) by a game master (referee). As such it created a new genre of game, called a 'roleplaying game', that finds an equilibrium between tactical, simulation and narrative gameplay. The rules are based on rolling dice to determine the outcomes of disputed events, and they come in a variety of polyhedral shapes. Most rolls are determined by a 20 sided dice, which needs to be rolled equal to or higher than a target number in order for a character to succeed at any given task. Various abilities are given numerical values that can be added to, or subtracted from the dice roll as specified by the situation. Characters are defined by their name, Race, Class, Level, six Ability scores and various other traits which may, or may not be recorded in statistical notation. A Character's Race and Class determines their broad capabilities and present a clear fantasy archetype to help players identify with their characters. Classes also provide a development track for the characters to progress. Characters progress through the accumulation of Experience points which are earned through adventuring and quests, as outlined in the narrative presented by the Game Master. These are tallied to determine a character's Level. As Levels escalate, the competency and power levels of the characters accumulate, accordingly. [/QUOTE]
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