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What *is* D&D
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<blockquote data-quote="RangerWickett" data-source="post: 5886008" data-attributes="member: 63"><p>From <a href="http://www.wizards.com/default.asp?x=dnd/whatisdnd" target="_blank">What Is D&D?</a></p><p></p><p></p><p></p><p> </p><p></p><p>From me:</p><p></p><p>D&D is a game where you and a handful of friends make fantasy characters, typically with some combination of weapon-wielders and spell-casters, and you get into dangerous situations, often involving remote hostile locations (dungeons) and monsters or violent organizations (dragons). Victory over these challenges typically yields treasure and increased power. </p><p></p><p>Oh, game mechanics? Who cares? As long as they work and let the GM easily handle the narrative while giving players plenty of meaningful options, we're good. </p><p></p><p>Aesthetic? Well, sure, there's a central hub of D&D-isms -- typical adventuring parties, chromatic dragons, orcs, goblins, and kobolds, magic missiles and fireballs, elves, dwarves, and halfings, and so on. But you can drift pretty danged far away from that and still play D&D. An all-human party of pirates can be D&D, as long as there's some monsters and magic here and there.</p><p></p><p>Warhammer? Basically D&D, with a grittier aesthetic.</p><p></p><p>Conan? D&D.</p><p></p><p>Call of Cthulhu? Not D&D. D&D heroes grow stronger from their experiences; they don't go insane.</p><p></p><p>Star Wars? Really on the cusp. Too much metal and technology. If light sabers had leather-wrapped hilts and scoundrels flew spaceships made of wood, it'd be D&D.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5886008, member: 63"] From [url=http://www.wizards.com/default.asp?x=dnd/whatisdnd]What Is D&D?[/url] From me: D&D is a game where you and a handful of friends make fantasy characters, typically with some combination of weapon-wielders and spell-casters, and you get into dangerous situations, often involving remote hostile locations (dungeons) and monsters or violent organizations (dragons). Victory over these challenges typically yields treasure and increased power. Oh, game mechanics? Who cares? As long as they work and let the GM easily handle the narrative while giving players plenty of meaningful options, we're good. Aesthetic? Well, sure, there's a central hub of D&D-isms -- typical adventuring parties, chromatic dragons, orcs, goblins, and kobolds, magic missiles and fireballs, elves, dwarves, and halfings, and so on. But you can drift pretty danged far away from that and still play D&D. An all-human party of pirates can be D&D, as long as there's some monsters and magic here and there. Warhammer? Basically D&D, with a grittier aesthetic. Conan? D&D. Call of Cthulhu? Not D&D. D&D heroes grow stronger from their experiences; they don't go insane. Star Wars? Really on the cusp. Too much metal and technology. If light sabers had leather-wrapped hilts and scoundrels flew spaceships made of wood, it'd be D&D. [/QUOTE]
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