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<blockquote data-quote="FireLance" data-source="post: 5886101" data-attributes="member: 3424"><p>D&D is like language. It grows, it adapts. Meanings change. New words get added. Old words may fall out of common use and may become obsolete, but they never lose their meaning.</p><p></p><p>D&D is like the Borg. It can assimilate anything. </p><p></p><p>D&D is both wave and particle. It is all colours and none. It is deadly serious and amusing whimsy. </p><p></p><p>It is six ability scores. It is seven ability scores. It is six ability scores, each with two sub-abilities.</p><p></p><p>It is humans, dwarves, elves and halflings. It is gnomes, half-orcs, tieflings, dragonborn and shardminds. </p><p></p><p>It is fighting men, magic-users and clerics. It is thieves, paladins, avengers and druids. It is assassins, rangers, bards, barbarians, cavaliers, thief-acrobats, wizards, psionicists, rogues, warlocks, spellthieves, warmages, beguilers, warlords and battleminds.</p><p></p><p>It is race as class, race and class, racial class, sub-races, sub-classes, multiclass, dual class, hybrid class, secondary skills, backgrounds, themes, non-weapon proficiencies, skills, skill powers, kits, prestige classes, paragon paths and epic destinies.</p><p></p><p>It is 1st-level wizards throwing darts until it is time for them to use their <em>sleep</em> spell. It is 1st-level wizards shooting crossbows until it is time for them to use their <em>sleep</em> spells. It is 1st-level wizards casting <em>ray of frost</em>, <em>thunderwave</em> and the occasional <em>ray of enfeeblement</em> until it is time for them to use their <em>flaming sphere</em> spell.</p><p></p><p>It is tactics. It is strategy. It is imagination. It is creativity. It is mathematics. It is vocabulary. It is planning. It is improvisation. It is grounded in physics. It is grounded in myth. It is grounded in literature. It is grounded in geek culture. It is grounded in pop culture. It is completely made up. </p><p></p><p>It is anything you want it to be. And that's the beauty of it.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5886101, member: 3424"] D&D is like language. It grows, it adapts. Meanings change. New words get added. Old words may fall out of common use and may become obsolete, but they never lose their meaning. D&D is like the Borg. It can assimilate anything. D&D is both wave and particle. It is all colours and none. It is deadly serious and amusing whimsy. It is six ability scores. It is seven ability scores. It is six ability scores, each with two sub-abilities. It is humans, dwarves, elves and halflings. It is gnomes, half-orcs, tieflings, dragonborn and shardminds. It is fighting men, magic-users and clerics. It is thieves, paladins, avengers and druids. It is assassins, rangers, bards, barbarians, cavaliers, thief-acrobats, wizards, psionicists, rogues, warlocks, spellthieves, warmages, beguilers, warlords and battleminds. It is race as class, race and class, racial class, sub-races, sub-classes, multiclass, dual class, hybrid class, secondary skills, backgrounds, themes, non-weapon proficiencies, skills, skill powers, kits, prestige classes, paragon paths and epic destinies. It is 1st-level wizards throwing darts until it is time for them to use their [I]sleep[/I] spell. It is 1st-level wizards shooting crossbows until it is time for them to use their [I]sleep[/I] spells. It is 1st-level wizards casting [I]ray of frost[/I], [I]thunderwave[/I] and the occasional [I]ray of enfeeblement[/I] until it is time for them to use their [I]flaming sphere[/I] spell. It is tactics. It is strategy. It is imagination. It is creativity. It is mathematics. It is vocabulary. It is planning. It is improvisation. It is grounded in physics. It is grounded in myth. It is grounded in literature. It is grounded in geek culture. It is grounded in pop culture. It is completely made up. It is anything you want it to be. And that's the beauty of it. [/QUOTE]
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