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What is D20 Missing?
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<blockquote data-quote="Jraynack" data-source="post: 2709354" data-attributes="member: 13894"><p>That is also something to consider - one of the things that I really enjoy doing as a DM is have adventures investigate something mudane then it slowly builds into something - not legendary - but a good story that, in the end, the characters might have had an impact of some sort (not necessarily a nation or a region, but maybe for the few NPCs that they were involved with).</p><p></p><p>Also, I think adventures need to be toned down a bit, or it becomes a bit stale. What I mean is - there is always a breif moment or two that someone does something legendary that they are remembered for - but to be every adventure is a bit much and brings down the reality factor of the campaign world.</p><p></p><p>I also suggest - when a group of character are summoned by the lord to do something - when they get there they actually speak to the reeve or someone else of less import. Its just not the rules that need twisting to get the effect you want but the storyteeling as well.</p><p></p><p>I really like d20 Call of Cthulhu, because every character begins mudane and after a few adventures wants to be mundane and forget all that they have seen - else they are insane. Those rules can easily be adapted into a fantasy setting.</p></blockquote><p></p>
[QUOTE="Jraynack, post: 2709354, member: 13894"] That is also something to consider - one of the things that I really enjoy doing as a DM is have adventures investigate something mudane then it slowly builds into something - not legendary - but a good story that, in the end, the characters might have had an impact of some sort (not necessarily a nation or a region, but maybe for the few NPCs that they were involved with). Also, I think adventures need to be toned down a bit, or it becomes a bit stale. What I mean is - there is always a breif moment or two that someone does something legendary that they are remembered for - but to be every adventure is a bit much and brings down the reality factor of the campaign world. I also suggest - when a group of character are summoned by the lord to do something - when they get there they actually speak to the reeve or someone else of less import. Its just not the rules that need twisting to get the effect you want but the storyteeling as well. I really like d20 Call of Cthulhu, because every character begins mudane and after a few adventures wants to be mundane and forget all that they have seen - else they are insane. Those rules can easily be adapted into a fantasy setting. [/QUOTE]
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