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What is Depth in Worldbuilding terms? How to achieve it?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3560421" data-attributes="member: 9213"><p>Yeah that's totally true and also goes to the specific playstyle of the group. </p><p>In some groups the DM will have all of these little details preped in advance whether or not the players have expressed an interest. </p><p>In other groups something like this wont get detailed until a PC or PC's show an interest. </p><p></p><p>I think also we have to look at DM preparation in different ways. A DM that preps after characters / players express and interest in something is in no way LESS prepared than the DM who preps a bunch of things the player's / characters may or may not have an interest in. Like I said it goes to the groups specific playstyle. </p><p></p><p>I know for me I do alot of adventure prep. In my case I run pre-written adventures but the players tend to (whether they know it or not) shape alot of the details of thier world. I listen to them (when they talk to me as well as when they talk to each other) and see what they are interested in and inbetween sessions I work on the details. For me it's a better use of my time to try and meet thier specific needs / wants in the game if I know or have an idea of what they are. </p><p></p><p>That's not to say that anyone who does it another is wrong, I just know what works best for me and the use of my time, which is kinda limited.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3560421, member: 9213"] Yeah that's totally true and also goes to the specific playstyle of the group. In some groups the DM will have all of these little details preped in advance whether or not the players have expressed an interest. In other groups something like this wont get detailed until a PC or PC's show an interest. I think also we have to look at DM preparation in different ways. A DM that preps after characters / players express and interest in something is in no way LESS prepared than the DM who preps a bunch of things the player's / characters may or may not have an interest in. Like I said it goes to the groups specific playstyle. I know for me I do alot of adventure prep. In my case I run pre-written adventures but the players tend to (whether they know it or not) shape alot of the details of thier world. I listen to them (when they talk to me as well as when they talk to each other) and see what they are interested in and inbetween sessions I work on the details. For me it's a better use of my time to try and meet thier specific needs / wants in the game if I know or have an idea of what they are. That's not to say that anyone who does it another is wrong, I just know what works best for me and the use of my time, which is kinda limited. [/QUOTE]
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