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What is Depth in Worldbuilding terms? How to achieve it?
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<blockquote data-quote="Whisper72" data-source="post: 3565192" data-attributes="member: 17339"><p>Well, interesting issue here. I think that depth comes from a combination of several factors:</p><p>- an 'abundance'(i.e. enough) little and big facts and figures which make up the world, to give the world 'body', ranging from history, cosmology, geography, culture etc.</p><p>- an internal logic to the world 'why things are as they are', ranging from 'physics' and 'magic' laws to politics and trade, the mechanism which can be used to extrapolate how things (should) work in the future</p><p>- an internal connectedness and impact from and on the players of unfolding events, in which the laws as descibed above are shown to work, and just now and then in some mysterious way not work, only to be explained at some later stadium why it all fits somehow anyway, whus uncovering more knwoledge about the world</p><p></p><p>To do this, enough (and this depends entirely on the inquisitiveness of the players and the ability of the DM to make things up consistently on the fly or needs to have everything prepared) bare bone facts and 'laws' of how things (supposedly) work need to be written down on the one side (the 'world building' stuff)</p><p></p><p>On the other hand, the DM needs to have the PC's discover stuff over time, and allow them to have 'aha' feelings, when they uncover something several sessions down the road, they suddenly understand why something did or did not work in a certain way several sessions earlier.</p><p></p><p>On top of that, it is important that events unfold regardless of the actions of the PC's. If the PC's decide not to confront the Troll army advancing on Littletown, next time the PC's visit littletown, it will be a smoking ruin... similarly, if the PC's decide to take down some major bad-guy, maybe this results in a sort civil war between thieves-guilds as the major supporter of one faction has been taken out and now another sees it's chance. Impact is a major factor. Not just the having of impact by PC's on the world, but also the other way around, of the world on the PC's.</p><p></p><p>Hope my ramblings are understandable...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 3565192, member: 17339"] Well, interesting issue here. I think that depth comes from a combination of several factors: - an 'abundance'(i.e. enough) little and big facts and figures which make up the world, to give the world 'body', ranging from history, cosmology, geography, culture etc. - an internal logic to the world 'why things are as they are', ranging from 'physics' and 'magic' laws to politics and trade, the mechanism which can be used to extrapolate how things (should) work in the future - an internal connectedness and impact from and on the players of unfolding events, in which the laws as descibed above are shown to work, and just now and then in some mysterious way not work, only to be explained at some later stadium why it all fits somehow anyway, whus uncovering more knwoledge about the world To do this, enough (and this depends entirely on the inquisitiveness of the players and the ability of the DM to make things up consistently on the fly or needs to have everything prepared) bare bone facts and 'laws' of how things (supposedly) work need to be written down on the one side (the 'world building' stuff) On the other hand, the DM needs to have the PC's discover stuff over time, and allow them to have 'aha' feelings, when they uncover something several sessions down the road, they suddenly understand why something did or did not work in a certain way several sessions earlier. On top of that, it is important that events unfold regardless of the actions of the PC's. If the PC's decide not to confront the Troll army advancing on Littletown, next time the PC's visit littletown, it will be a smoking ruin... similarly, if the PC's decide to take down some major bad-guy, maybe this results in a sort civil war between thieves-guilds as the major supporter of one faction has been taken out and now another sees it's chance. Impact is a major factor. Not just the having of impact by PC's on the world, but also the other way around, of the world on the PC's. Hope my ramblings are understandable... [/QUOTE]
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What is Depth in Worldbuilding terms? How to achieve it?
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