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What is DMing worth (AKA how do we award DM credits)
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<blockquote data-quote="Velmont" data-source="post: 4500842" data-attributes="member: 13739"><p>I've been in LEW since the start. The goal of a the credits was to reward people who gives time to make the world a living world. It's a little extra, and it was not meant to be better then playing.</p><p></p><p>6 month is WAY too fast. 6 month, is teh minimum for a player to raise one level in a 3.5 pbp game, and I expect it will take the same time in 4th edition. With want to gives a motivation, but it must not handicap to such a point the people that only play.</p><p></p><p>12 month is a minimum. That mean, in 3 years, a normal player will be at level 6th, and a DM who master a game at a time will be 9th level.</p><p></p><p>Let's see it on another side, in LEW, a credit (one month of DMing) gives you 1/20th of a level (if you are level 8th or less), and you can have 3 character. </p><p></p><p>Now, some people suggest to give a 1/6th of a level per credit, it is more then 3 times fater, and over that, you have only 1 character... that's sound broken to me.</p><p></p><p>12 month, is in my opinion, a minimum. But I would go up to 15 or even 18, as Erekose as suggested.</p><p></p><p>Additional: Running 1 game is not an easy thing. Running 2 or more is hard. So, giving a little boost of credits to someone who master more than one game is not a bad idea. I wouldn't go to more then 25%. But 0% seems fine to me.</p><p></p><p>Award: At the end. That will prevent a few games to die out before teh end, what we want to avoid.</p><p></p><p>Equals points for time/encounter: It would depend on how much a DM and his palyers roleplay, but I think time is the best to not hinder the roleplay.</p></blockquote><p></p>
[QUOTE="Velmont, post: 4500842, member: 13739"] I've been in LEW since the start. The goal of a the credits was to reward people who gives time to make the world a living world. It's a little extra, and it was not meant to be better then playing. 6 month is WAY too fast. 6 month, is teh minimum for a player to raise one level in a 3.5 pbp game, and I expect it will take the same time in 4th edition. With want to gives a motivation, but it must not handicap to such a point the people that only play. 12 month is a minimum. That mean, in 3 years, a normal player will be at level 6th, and a DM who master a game at a time will be 9th level. Let's see it on another side, in LEW, a credit (one month of DMing) gives you 1/20th of a level (if you are level 8th or less), and you can have 3 character. Now, some people suggest to give a 1/6th of a level per credit, it is more then 3 times fater, and over that, you have only 1 character... that's sound broken to me. 12 month, is in my opinion, a minimum. But I would go up to 15 or even 18, as Erekose as suggested. Additional: Running 1 game is not an easy thing. Running 2 or more is hard. So, giving a little boost of credits to someone who master more than one game is not a bad idea. I wouldn't go to more then 25%. But 0% seems fine to me. Award: At the end. That will prevent a few games to die out before teh end, what we want to avoid. Equals points for time/encounter: It would depend on how much a DM and his palyers roleplay, but I think time is the best to not hinder the roleplay. [/QUOTE]
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