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<blockquote data-quote="Threedeesix" data-source="post: 4089145" data-attributes="member: 15164"><p>I guess for me D&D isnt the game rules but how the campaign feels. I just got done playtesting a role playing game from Chaosium for over a year and a half. It's a generic system and during that time I converted many different campaigns and settings.</p><p></p><p>At the request of my players, the only one we still play weekly even after the ending of the playtest is my conversion of D&D. This is a system that is so unlike D&D is crazy. A no level, skill based system using percentiles, no experience points, hit points that do not increase etc.</p><p></p><p>The funny thing is my players love it. We have re-played a lot of the old classic 1st ed modules and even set the campaign in Mystara.</p><p></p><p>For my campaign to still feel like D&D to my players even with a system that uses none of the D&D type rules, tells me D&D is a state of mind and a feeling more than a bunch of rules between the covers of a shiny new book.</p><p></p><p>Rod</p></blockquote><p></p>
[QUOTE="Threedeesix, post: 4089145, member: 15164"] I guess for me D&D isnt the game rules but how the campaign feels. I just got done playtesting a role playing game from Chaosium for over a year and a half. It's a generic system and during that time I converted many different campaigns and settings. At the request of my players, the only one we still play weekly even after the ending of the playtest is my conversion of D&D. This is a system that is so unlike D&D is crazy. A no level, skill based system using percentiles, no experience points, hit points that do not increase etc. The funny thing is my players love it. We have re-played a lot of the old classic 1st ed modules and even set the campaign in Mystara. For my campaign to still feel like D&D to my players even with a system that uses none of the D&D type rules, tells me D&D is a state of mind and a feeling more than a bunch of rules between the covers of a shiny new book. Rod [/QUOTE]
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