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What is Dominion?
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<blockquote data-quote="innerdude" data-source="post: 6051395" data-attributes="member: 85870"><p>Intrigue. Hands down, no questions asked. </p><p></p><p>Intrigue adds some more cards to the base game, gives you additional point cards to play with more than 4 people, and basically adds interesting player options to nearly every card. Cards are no longer a "This is what you get," but more of a "You can choose this, or this" which makes a HUGE difference for making winning strategies. Intrigue also includes all of the necessary cards to work as a standalone starting point (you can play Intrigue without the base set). </p><p></p><p>In my experience, Intrigue makes all of the other expansions more playable and dynamic. In fact, I practically refuse to play a Dominion game with the Prosperity expansion if Intrigue isn't also in the mix. </p><p></p><p>After Intrigue, it's really more about the style of game you're going for. The Cornucopia expansion is a smaller set, but it has some AWESOME cards, including my favorite attack card in the entire game (The Jester). If you can't justify spending $35+ each on both base Dominion and Intrigue, start with Intrigue + Cornucopia. </p><p></p><p>Lots of people really like the Prosperity expansion, but I've found that although it seems to add lots of new cards and options, it really only adds one basic strategic element, which is the need for more money, though lots of people like it more than I do. This is a great expansion if you like slightly longer, more "high powered" games, though for me Prosperity kind of turns Dominion away from the the things that make it most fun (the balance of action cards and the strategy of card interactions). </p><p></p><p>I really like the Seaside expansion, which adds expanded options that work really well with base Dominion and Intrigue. It makes acquiring resources easier and lets you set up future actions. I like this more than Prosperity for that reason, because it makes action cards, rather than money cards, more interesting and valuable. </p><p></p><p>The one expansion to avoid is Alchemy; I've played it a few times and found it extremely underwhelming. </p><p></p><p>My order of preference would be: </p><p></p><p>Base Dominion</p><p>Intrigue</p><p>Cornucopia</p><p>Seaside</p><p>Prosperity</p><p>Hinterlands</p><p>Alchemy</p></blockquote><p></p>
[QUOTE="innerdude, post: 6051395, member: 85870"] Intrigue. Hands down, no questions asked. Intrigue adds some more cards to the base game, gives you additional point cards to play with more than 4 people, and basically adds interesting player options to nearly every card. Cards are no longer a "This is what you get," but more of a "You can choose this, or this" which makes a HUGE difference for making winning strategies. Intrigue also includes all of the necessary cards to work as a standalone starting point (you can play Intrigue without the base set). In my experience, Intrigue makes all of the other expansions more playable and dynamic. In fact, I practically refuse to play a Dominion game with the Prosperity expansion if Intrigue isn't also in the mix. After Intrigue, it's really more about the style of game you're going for. The Cornucopia expansion is a smaller set, but it has some AWESOME cards, including my favorite attack card in the entire game (The Jester). If you can't justify spending $35+ each on both base Dominion and Intrigue, start with Intrigue + Cornucopia. Lots of people really like the Prosperity expansion, but I've found that although it seems to add lots of new cards and options, it really only adds one basic strategic element, which is the need for more money, though lots of people like it more than I do. This is a great expansion if you like slightly longer, more "high powered" games, though for me Prosperity kind of turns Dominion away from the the things that make it most fun (the balance of action cards and the strategy of card interactions). I really like the Seaside expansion, which adds expanded options that work really well with base Dominion and Intrigue. It makes acquiring resources easier and lets you set up future actions. I like this more than Prosperity for that reason, because it makes action cards, rather than money cards, more interesting and valuable. The one expansion to avoid is Alchemy; I've played it a few times and found it extremely underwhelming. My order of preference would be: Base Dominion Intrigue Cornucopia Seaside Prosperity Hinterlands Alchemy [/QUOTE]
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