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What is Druidism in your game?
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<blockquote data-quote="Voadam" data-source="post: 8524582" data-attributes="member: 2209"><p>In my home brew mashup setting the nature of the gods and the ultimate cosmology is a mystery. Divine magic is its own type of magic and divine spellcasters tap into it using divine magic spellcasting traditions, including nontheistic ones. There are multiple pantheons and multiple incompatible views of cosmology in my game drawing on a lot of sources including gaming, fictional, and real world based ones.</p><p></p><p>I like having multiple sects for various traditions and multiple religions.</p><p></p><p>I have a bunch of options that are therefore open to druids in my game.</p><p></p><p>Follower of a nature God.</p><p>Follower of a Celtic God.</p><p>Follower of a specific pantheon.</p><p>Nature worshiper.</p><p>Witch.</p><p>Old One cult.</p><p>Scarred Lands Titan worshiper.</p><p>Primal Spirits follower.</p><p>Druidism as a nontheistic religion.</p><p>Druidism as a secret society.</p><p>Druidism as a traditional sage and advisor to kings tradition.</p><p>Nature magic caster.</p><p>Reincarnating magic user.</p><p>Magical tradition taught by fey.</p><p>Eberron varieties.</p><p>Cerulean Circle tradition of spellcasters I narratively developed for Freeport.</p><p>Scarred Lands Sea Witch tradition of spellcasting.</p><p>Vanir tradition spellcasting.</p><p>Elvish nature magic.</p><p>Shamanism.</p><p>World of Darkness Werewolf transformation and gift traditions.</p><p>Verbena from Mage the Ascension/Sorcerer's Crusade.</p><p>Dreamspeaker from Mage the Ascension/Sorcerer's Crusade.</p><p>Shadowrun style totem shaman traditions.</p><p>Eberron style sects.</p><p>Priest.</p><p>Divine champion.</p><p>Spellcaster (straight Merlin tradition or shapeshifting Merlin and Madame Mim from The Sword in the Stone).</p><p>Eco-primacists.</p><p>Crusaders against the Unnatural.</p><p>Hippy.</p><p>Political string pullers.</p><p>And others.</p><p></p><p>I have usually had druidism as a mostly background sort of ancient mystery cult with a lot undefined but a lot of possibilities.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8524582, member: 2209"] In my home brew mashup setting the nature of the gods and the ultimate cosmology is a mystery. Divine magic is its own type of magic and divine spellcasters tap into it using divine magic spellcasting traditions, including nontheistic ones. There are multiple pantheons and multiple incompatible views of cosmology in my game drawing on a lot of sources including gaming, fictional, and real world based ones. I like having multiple sects for various traditions and multiple religions. I have a bunch of options that are therefore open to druids in my game. Follower of a nature God. Follower of a Celtic God. Follower of a specific pantheon. Nature worshiper. Witch. Old One cult. Scarred Lands Titan worshiper. Primal Spirits follower. Druidism as a nontheistic religion. Druidism as a secret society. Druidism as a traditional sage and advisor to kings tradition. Nature magic caster. Reincarnating magic user. Magical tradition taught by fey. Eberron varieties. Cerulean Circle tradition of spellcasters I narratively developed for Freeport. Scarred Lands Sea Witch tradition of spellcasting. Vanir tradition spellcasting. Elvish nature magic. Shamanism. World of Darkness Werewolf transformation and gift traditions. Verbena from Mage the Ascension/Sorcerer's Crusade. Dreamspeaker from Mage the Ascension/Sorcerer's Crusade. Shadowrun style totem shaman traditions. Eberron style sects. Priest. Divine champion. Spellcaster (straight Merlin tradition or shapeshifting Merlin and Madame Mim from The Sword in the Stone). Eco-primacists. Crusaders against the Unnatural. Hippy. Political string pullers. And others. I have usually had druidism as a mostly background sort of ancient mystery cult with a lot undefined but a lot of possibilities. [/QUOTE]
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