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What is Druidism in your game?
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<blockquote data-quote="Voadam" data-source="post: 8529644" data-attributes="member: 2209"><p>I think you are thinking of 3e where classes give specific weapon proficiencies and the non-proficiency penalty is <a href="https://www.d20srd.org/srd/combat/combatModifiers.htm#weaponArmorAndShieldProficiency" target="_blank">-4</a>.</p><p></p><p>Possibly the switch classes rule from the 1e PH on page 33 for the latter part about losing xp.</p><p></p><p>"When the character opts to cease his or her old profession and become a new class, the character retains the number of hit dice (and the commensurate hit points) due to a character of the level of his or her class. However, all other functions of the character are at 1st level of experience, for that is his or her ability in the newly espoused class. Furthermore, if, during the course of any adventure, the character resorts to the use of any of the capabilities of functions of his or her former class, the character gains no experience for the adventure. Having switched classes, the character must perform strictly within the parameters of his or her new profession. Reversion to the former class negates all experience potential for the new class with respect to the course of recent activities, i.e. the adventure during which original profession functions were resorted to."</p><p></p><p>In the 1e AD&D PH I could not find a -4 penalty rule in the discussion of "CHARACTER CLASSES TABLE II.: ARMOR AND WEAPONS PERMITTED" page 19, non-proficiency penalties on pages 36-37 (which a magic user would get a -5 on say a dagger the class permits them to use but which they were not proficient in, or a druid would get a -4), or in the combat section starting on page 104. Similarly I did not find that type of rule when looking at the sections on Armor, Armor Class, and Weapons or the Combat section in the 1e DMG.</p><p></p><p>AD&D is notoriously arcane in its placement of rules so a flat -4 rule might be hidden elsewhere but if so I did not find it. I remember when I was playing 1e thinking that there should be a better description and guidance than permitted or not permitted weapons.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8529644, member: 2209"] I think you are thinking of 3e where classes give specific weapon proficiencies and the non-proficiency penalty is [URL='https://www.d20srd.org/srd/combat/combatModifiers.htm#weaponArmorAndShieldProficiency']-4[/URL]. Possibly the switch classes rule from the 1e PH on page 33 for the latter part about losing xp. "When the character opts to cease his or her old profession and become a new class, the character retains the number of hit dice (and the commensurate hit points) due to a character of the level of his or her class. However, all other functions of the character are at 1st level of experience, for that is his or her ability in the newly espoused class. Furthermore, if, during the course of any adventure, the character resorts to the use of any of the capabilities of functions of his or her former class, the character gains no experience for the adventure. Having switched classes, the character must perform strictly within the parameters of his or her new profession. Reversion to the former class negates all experience potential for the new class with respect to the course of recent activities, i.e. the adventure during which original profession functions were resorted to." In the 1e AD&D PH I could not find a -4 penalty rule in the discussion of "CHARACTER CLASSES TABLE II.: ARMOR AND WEAPONS PERMITTED" page 19, non-proficiency penalties on pages 36-37 (which a magic user would get a -5 on say a dagger the class permits them to use but which they were not proficient in, or a druid would get a -4), or in the combat section starting on page 104. Similarly I did not find that type of rule when looking at the sections on Armor, Armor Class, and Weapons or the Combat section in the 1e DMG. AD&D is notoriously arcane in its placement of rules so a flat -4 rule might be hidden elsewhere but if so I did not find it. I remember when I was playing 1e thinking that there should be a better description and guidance than permitted or not permitted weapons. [/QUOTE]
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