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What is each edition BEST at?
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<blockquote data-quote="overgeeked" data-source="post: 8712872" data-attributes="member: 86653"><p>OD&D. Never played. </p><p></p><p>Homles Basic. Never played.</p><p></p><p>AD&D. Essentially defines D&D for me. Gritty and zero-to-hero, if you're lucky enough to survive that long. Different mechanics worked differently instead of everything being a boring variation of the same roll thousands of times.</p><p></p><p>Moldvay & Cook B/X. Simplicity, cool optional rules...and the winner...the Known World, aka Mystara. The single greatest setting in D&D's history. The rules are light and super easy to use but also evoke a slightly less gritty version of AD&D.</p><p></p><p>BECMI. Lots of overlap with B/X. Continued and expanded the Known World and added the Gazetteers and Hollow World. Got weird and didn't hold back. Path to Immortality anyone? Invisible bases on the moon. Samurai cats on the moon. Ka the Preserver in the Hollow World. Nom nom nom. Yes, please.</p><p></p><p>AD&D2E. Never played, but the settings and supplement books were amazing. Dark Sun. Spelljammer. Al-Qadim. Ravenloft. So many great settings. As much flak as the edition rightfully gets for endless splats, so many of them were amazing. The historical books I loved. Many of the DM's Reference books were wonderful. Such a gold mine of information.</p><p></p><p>3X. Never played.</p><p></p><p>4E. Fantastic skirmish-focused game. Monster and encounter design is the killer app of 4E. Stellar advice and design. Really made the PCs feel powerful and finally balanced the fighter and wizard. Gave all the people who say "D&D's just about combat" exactly what they wanted...but apparently that's not actually what most people want from D&D. Utterly fantastic supplements. Beautiful and crisp layout and design. Rules written as if they're rules to a game. Who knew? Points of Light is amazing. Absolutely loved it. And hey, look, it lives on in Critical Role down the the gods.</p><p></p><p>5E. I'm not really sure. Near as I can tell, 5E is good at being popular. Mechanically it doesn't do anything better than any other edition. Except maybe replacing all those annoying bonuses with dis/advantage. Other editions have better classes. Other editions have better subclasses. Other editions do combat and monsters better. Exploration is handled better in other editions.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8712872, member: 86653"] OD&D. Never played. Homles Basic. Never played. AD&D. Essentially defines D&D for me. Gritty and zero-to-hero, if you're lucky enough to survive that long. Different mechanics worked differently instead of everything being a boring variation of the same roll thousands of times. Moldvay & Cook B/X. Simplicity, cool optional rules...and the winner...the Known World, aka Mystara. The single greatest setting in D&D's history. The rules are light and super easy to use but also evoke a slightly less gritty version of AD&D. BECMI. Lots of overlap with B/X. Continued and expanded the Known World and added the Gazetteers and Hollow World. Got weird and didn't hold back. Path to Immortality anyone? Invisible bases on the moon. Samurai cats on the moon. Ka the Preserver in the Hollow World. Nom nom nom. Yes, please. AD&D2E. Never played, but the settings and supplement books were amazing. Dark Sun. Spelljammer. Al-Qadim. Ravenloft. So many great settings. As much flak as the edition rightfully gets for endless splats, so many of them were amazing. The historical books I loved. Many of the DM's Reference books were wonderful. Such a gold mine of information. 3X. Never played. 4E. Fantastic skirmish-focused game. Monster and encounter design is the killer app of 4E. Stellar advice and design. Really made the PCs feel powerful and finally balanced the fighter and wizard. Gave all the people who say "D&D's just about combat" exactly what they wanted...but apparently that's not actually what most people want from D&D. Utterly fantastic supplements. Beautiful and crisp layout and design. Rules written as if they're rules to a game. Who knew? Points of Light is amazing. Absolutely loved it. And hey, look, it lives on in Critical Role down the the gods. 5E. I'm not really sure. Near as I can tell, 5E is good at being popular. Mechanically it doesn't do anything better than any other edition. Except maybe replacing all those annoying bonuses with dis/advantage. Other editions have better classes. Other editions have better subclasses. Other editions do combat and monsters better. Exploration is handled better in other editions. [/QUOTE]
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