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What is each edition BEST at?
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<blockquote data-quote="Art Waring" data-source="post: 8713201" data-attributes="member: 7037141"><p>AD&D 2E: Honestly the way the game was being played in my area in the Midwest was pretty stiff, the players were all really unkind to new players (i was a kid then), and they had zero interest in teaching new players the ropes. I bounced off this edition hard. Primarily because the community at that time was not at all welcoming. I couldn't tell you what 2e did best because we quickly went to other games at the time.</p><p></p><p>3.x/PF: The OGL is by far the best thing to happen since 3e, some people knock it for the "glut" of material produced under the license, but often times they forget that 3e had one of the largest homebrewing community on the internet. There is so much material created for 3e that It boggles the mind. Without the OGL i wouldn't still be creating content for dnd.</p><p></p><p>4E: My playgroups never picked it up, we went with pathfinder at the time because of player preference. Looking back though, the new additions for monsters did well, and obviously some of this passed onto 5e.</p><p></p><p>5E: Been playtesting my own 5e rpg in the UK and the players love it. One player balked at a 3.5 game i ran for years, but i went over to 5e and no complaints, with minimal changes to the setting. 5e is really good for new players to pick up. It's also really good at simulating the zero to superhero type of game I am designing.</p></blockquote><p></p>
[QUOTE="Art Waring, post: 8713201, member: 7037141"] AD&D 2E: Honestly the way the game was being played in my area in the Midwest was pretty stiff, the players were all really unkind to new players (i was a kid then), and they had zero interest in teaching new players the ropes. I bounced off this edition hard. Primarily because the community at that time was not at all welcoming. I couldn't tell you what 2e did best because we quickly went to other games at the time. 3.x/PF: The OGL is by far the best thing to happen since 3e, some people knock it for the "glut" of material produced under the license, but often times they forget that 3e had one of the largest homebrewing community on the internet. There is so much material created for 3e that It boggles the mind. Without the OGL i wouldn't still be creating content for dnd. 4E: My playgroups never picked it up, we went with pathfinder at the time because of player preference. Looking back though, the new additions for monsters did well, and obviously some of this passed onto 5e. 5E: Been playtesting my own 5e rpg in the UK and the players love it. One player balked at a 3.5 game i ran for years, but i went over to 5e and no complaints, with minimal changes to the setting. 5e is really good for new players to pick up. It's also really good at simulating the zero to superhero type of game I am designing. [/QUOTE]
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