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*TTRPGs General
WHAT IS EASY, MEDIUM AND HARD
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<blockquote data-quote="Celebrim" data-source="post: 8675381" data-attributes="member: 4937"><p>This really depends on the genre expectations.</p><p></p><p>In SIPS, the genre expectations are that you are the Peanut's Gang or similar young people operating in a world where adults are remote and largely uninvolved. Something that is Easy in SIPS is something like eating a meal without spilling your water glass, doing a basic arithmetic problem, running across a flat field of wet grass without falling down, or if falling down realizing you are uninjured and getting up without breaking into tears. These are the sort of things that are rarely even tested in an RPG of casually realistic heroics. And of course, what is Easy difficulty if your game is simulating members of the Justice League, is another matter.</p><p></p><p>Of course, it's possible to have a comprehensive system that tries to simulate the whole range of zero to super-hero, but quite often such systems get unwieldy and break down at the edges despite the designer's best intentions. For example, D&D does zero the super-hero but has all sorts of problems at very low levels or very high levels, resulting in the notion of a 'sweet spot' - the power levels where the games rules and assumptions actually work as intended.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8675381, member: 4937"] This really depends on the genre expectations. In SIPS, the genre expectations are that you are the Peanut's Gang or similar young people operating in a world where adults are remote and largely uninvolved. Something that is Easy in SIPS is something like eating a meal without spilling your water glass, doing a basic arithmetic problem, running across a flat field of wet grass without falling down, or if falling down realizing you are uninjured and getting up without breaking into tears. These are the sort of things that are rarely even tested in an RPG of casually realistic heroics. And of course, what is Easy difficulty if your game is simulating members of the Justice League, is another matter. Of course, it's possible to have a comprehensive system that tries to simulate the whole range of zero to super-hero, but quite often such systems get unwieldy and break down at the edges despite the designer's best intentions. For example, D&D does zero the super-hero but has all sorts of problems at very low levels or very high levels, resulting in the notion of a 'sweet spot' - the power levels where the games rules and assumptions actually work as intended. [/QUOTE]
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