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WHAT IS EASY, MEDIUM AND HARD
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8675848"><p>See my other post, but characters are basically grounded monster hunters. It is supernatural but more at the Rosemary's Baby level of supernatural. Think poltergeist, the exorcist, dracula, that sort of thing. They aren't necessarily average joes (characters can be spirit mediums for example). But they aren't unrealistically resilient or resistant to damage. One or two good hits can kill you. The game is designed around paths that are similar to classes. One of the paths is oriented towards combat, and I am making a point of not letting that path get to Ash levels of action (they can get a little bit more tough, increase their Maximum Wounds by 1 at higher levels (and everyone else only has 2 Max Wounds), and they can get a handful of additional attacks and attack or damage bonuses, but much of what I am doing right now is pairing them down so they are sufficiently gritty while still feeling like people of action. Hopefully that gives a good overall impression of the genre expectations. </p><p></p><p>However skills range a lot so my suggested TNs for easy, challenging and hard, are going to apply mostly to things outside combat like driving through a hazard or programming a computer (combat TNs are usually just the Defenses of whatever you are attacking, whereas other TNs are selected based on difficulty).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8675848"] See my other post, but characters are basically grounded monster hunters. It is supernatural but more at the Rosemary's Baby level of supernatural. Think poltergeist, the exorcist, dracula, that sort of thing. They aren't necessarily average joes (characters can be spirit mediums for example). But they aren't unrealistically resilient or resistant to damage. One or two good hits can kill you. The game is designed around paths that are similar to classes. One of the paths is oriented towards combat, and I am making a point of not letting that path get to Ash levels of action (they can get a little bit more tough, increase their Maximum Wounds by 1 at higher levels (and everyone else only has 2 Max Wounds), and they can get a handful of additional attacks and attack or damage bonuses, but much of what I am doing right now is pairing them down so they are sufficiently gritty while still feeling like people of action. Hopefully that gives a good overall impression of the genre expectations. However skills range a lot so my suggested TNs for easy, challenging and hard, are going to apply mostly to things outside combat like driving through a hazard or programming a computer (combat TNs are usually just the Defenses of whatever you are attacking, whereas other TNs are selected based on difficulty). [/QUOTE]
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