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WHAT IS EASY, MEDIUM AND HARD
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<blockquote data-quote="Bedrockgames" data-source="post: 8675942" data-attributes="member: 85555"><p>I am aiming for this. This is a game where I want players to fight monsters using their wits, or running away more than just charging in and attacking. So the game has monsters that can easily kill PCs in a single hit. Most of what i have been doing in the past month or so of decvelpioment with my combat path is bringing down some of their abilities because they were too competent (I wanted them to be decent at holding the line for others to escape from a monster, but I didn't want them wading through armies of undead with a lawn mower or chainsaw if you catch my meaning. One solution to this was giving them more abilities that helped them protect other characters rather than just fighting abilities, the other has been fine tuning their combat bonuses, their defenses and their abilities that allow them to hit multiple opponents. But I am also being careful not to overcorrect as many monsters are completely immune to the mundane attacks of this path. So I am being careful about reading too much into combat playtests until I have a very wide assortment of them (and until I also get a better sense of how things lay out in the context of multiple adventures over time: sometimes something looks one way in a single combat scenario, but then you realize that scenario looks different if it occurs in a single part of a much longer adventure).</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8675942, member: 85555"] I am aiming for this. This is a game where I want players to fight monsters using their wits, or running away more than just charging in and attacking. So the game has monsters that can easily kill PCs in a single hit. Most of what i have been doing in the past month or so of decvelpioment with my combat path is bringing down some of their abilities because they were too competent (I wanted them to be decent at holding the line for others to escape from a monster, but I didn't want them wading through armies of undead with a lawn mower or chainsaw if you catch my meaning. One solution to this was giving them more abilities that helped them protect other characters rather than just fighting abilities, the other has been fine tuning their combat bonuses, their defenses and their abilities that allow them to hit multiple opponents. But I am also being careful not to overcorrect as many monsters are completely immune to the mundane attacks of this path. So I am being careful about reading too much into combat playtests until I have a very wide assortment of them (and until I also get a better sense of how things lay out in the context of multiple adventures over time: sometimes something looks one way in a single combat scenario, but then you realize that scenario looks different if it occurs in a single part of a much longer adventure). [/QUOTE]
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