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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Dykstrav" data-source="post: 3200790" data-attributes="member: 40522"><p>I can tell you that one thing I don't like about the way <em>Oriental Adventures</em> material has been presented thus far is that it's very Japan-heavy. I lived in Japan for a while and dig Japanese stuff, but it's <em>Oriental Adventures</em>, not <em>Japanese Adventures</em>.</p><p></p><p>I'd say my single biggest expectation from an OA game would be that it's exotic. I don't want to have the same-old same-old with an anime veneer. There shouldn't be half-orc samurai or dwarves with battleaxes, it should look and feel different. Alot of this can be done with a little research at the library or on wikipedia. Give us things like tengu and martial arts masters and empires ruled by ancient dynasties. If it looks like Tolkien it's way off track.</p><p></p><p>Religion should be very open and tolerant. Think 'spirits' instead of 'gods' for different temples, animism is prevalent in most of the cultures. Enlightenment, culture, and cycles are religious concepts.</p><p></p><p>People have an idea where they fit into society, no matter their station or caste, or even whether or not they want to be involved with society.</p><p></p><p>Alot of what makes a setting oriental to me is the little details: things like having the characters passing by a rice field rather than a wheat field, for example. Nobles wearing silk robes rather than jewelry and furs. Taverns serving roast fish and rice instead of mutton and potatoes. To me, it's mostly in the design and description of the setting.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3200790, member: 40522"] I can tell you that one thing I don't like about the way [I]Oriental Adventures[/I] material has been presented thus far is that it's very Japan-heavy. I lived in Japan for a while and dig Japanese stuff, but it's [I]Oriental Adventures[/I], not [I]Japanese Adventures[/I]. I'd say my single biggest expectation from an OA game would be that it's exotic. I don't want to have the same-old same-old with an anime veneer. There shouldn't be half-orc samurai or dwarves with battleaxes, it should look and feel different. Alot of this can be done with a little research at the library or on wikipedia. Give us things like tengu and martial arts masters and empires ruled by ancient dynasties. If it looks like Tolkien it's way off track. Religion should be very open and tolerant. Think 'spirits' instead of 'gods' for different temples, animism is prevalent in most of the cultures. Enlightenment, culture, and cycles are religious concepts. People have an idea where they fit into society, no matter their station or caste, or even whether or not they want to be involved with society. Alot of what makes a setting oriental to me is the little details: things like having the characters passing by a rice field rather than a wheat field, for example. Nobles wearing silk robes rather than jewelry and furs. Taverns serving roast fish and rice instead of mutton and potatoes. To me, it's mostly in the design and description of the setting. [/QUOTE]
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