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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Razz" data-source="post: 3200813" data-attributes="member: 3014"><p>The only setting that got <em>Oriental Adventures</em> right was <em><strong>Kara-Tur</strong></em>.</p><p></p><p>Now, I agree Kara-Tur could use an overhaul and be redone, but the atmosphere should remain the same. The fact that it's a setting that satisfied all sorts of Asian culture made it perfect for anyone to run an OA campaign. Wanted Chinese influence for your OA games? There's Shou Lung and Tu Lung. Wanted more Japanese flavor? Wa and Kozakura. Mongolian? The Plain of Horses and the Hordelands. Phillipines? Bawa Islands. Tibetian? The mountainous region of Tabot. I believe there was even a Thailand culture in the jungles to the south (Malatra Jungles I believe they were called?) and Indian one more to the southwest.</p><p></p><p>So, yeah, WotC simply needs to re-release OA, make it as big as FRCS and use Kara-Tur.</p></blockquote><p></p>
[QUOTE="Razz, post: 3200813, member: 3014"] The only setting that got [I]Oriental Adventures[/I] right was [I][B]Kara-Tur[/B][/I]. Now, I agree Kara-Tur could use an overhaul and be redone, but the atmosphere should remain the same. The fact that it's a setting that satisfied all sorts of Asian culture made it perfect for anyone to run an OA campaign. Wanted Chinese influence for your OA games? There's Shou Lung and Tu Lung. Wanted more Japanese flavor? Wa and Kozakura. Mongolian? The Plain of Horses and the Hordelands. Phillipines? Bawa Islands. Tibetian? The mountainous region of Tabot. I believe there was even a Thailand culture in the jungles to the south (Malatra Jungles I believe they were called?) and Indian one more to the southwest. So, yeah, WotC simply needs to re-release OA, make it as big as FRCS and use Kara-Tur. [/QUOTE]
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