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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="Oni" data-source="post: 4451123" data-attributes="member: 380"><p>Here is what I would like out of an OA type book. </p><p></p><p>I would like it match the general feel of the game it is being attached to in terms of the gritty to anime spectrum. That is to say it needs to be modular in a way that it can be pieced in with the rest of the rules and still work. </p><p></p><p>I would like it to make as much use of the existing rules as it can before it starts adding new things for the sake of it. For instance I've always been annoyed by the samurai classes you see. Why can't you just use a fighter for that. With 4e now I think the need for new classes is lessened even more as current classes could be altered in flavor with just the addition of new powers. </p><p></p><p>Discuss the basics of all the major eastern cultures, and don't focus on just one. Talk about how the classes fit into each style of culture and all the other broad aspects of culture that influence roleplay and world building and have a good list of go to places for more specific information. (the author ought to have one if they did anygood writing the book in the first place). </p><p></p><p>Talk about how these cultures could be mixed and matched, and then have a good example of a mixed at matched world with all this stuff put together as a complete setting. </p><p></p><p>Examples of all the extremely varied types of campaigns that could be run in the hugely varied types of cultures. </p><p></p><p>Basically I want a big resource book that can be used as a setting or can be used to build a setting that ranges from a fuedal japan analogue to something completely new and original.</p></blockquote><p></p>
[QUOTE="Oni, post: 4451123, member: 380"] Here is what I would like out of an OA type book. I would like it match the general feel of the game it is being attached to in terms of the gritty to anime spectrum. That is to say it needs to be modular in a way that it can be pieced in with the rest of the rules and still work. I would like it to make as much use of the existing rules as it can before it starts adding new things for the sake of it. For instance I've always been annoyed by the samurai classes you see. Why can't you just use a fighter for that. With 4e now I think the need for new classes is lessened even more as current classes could be altered in flavor with just the addition of new powers. Discuss the basics of all the major eastern cultures, and don't focus on just one. Talk about how the classes fit into each style of culture and all the other broad aspects of culture that influence roleplay and world building and have a good list of go to places for more specific information. (the author ought to have one if they did anygood writing the book in the first place). Talk about how these cultures could be mixed and matched, and then have a good example of a mixed at matched world with all this stuff put together as a complete setting. Examples of all the extremely varied types of campaigns that could be run in the hugely varied types of cultures. Basically I want a big resource book that can be used as a setting or can be used to build a setting that ranges from a fuedal japan analogue to something completely new and original. [/QUOTE]
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