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What is Expected from an Oriental Game Setting?
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<blockquote data-quote="CruelSummerLord" data-source="post: 4451942" data-attributes="member: 48692"><p>This is a case of adapting the "culture" in question to fit the needs of the setting. I'm approaching this question as a worldbuilder, and any D&D setting I created or ran as a DM (if I gamed, that is, which I don't) would have the standard demihuman and humanoid races set out in the 1E Monster Manual as a staple of the setting-if there are no elves or orcs, it is not a true D&D setting in the sense of what I, personally, consider to be D&D. As a player, I would happily ignore such feelings and play by the rules the DM establishes for his setting, but as a worldbuilder/would-be DM, it would not be a D&D game unless the fantasy staples were spread around the world. Again, I make a distinction between being a player and being a worldbuilder-if I'm playing in someone else's sandbox, as I would be if I were a player in someone else's game, that person makes the rules and I have to abide by them. If he says elves are extinct, that's the way things go. If he says no dragonborn or tieflings, that's the end of the matter. If he has steampunk technology along with other standard tropes, he has every right to do so. Some of it might not be my personal preference, but the DM has the right to develop his setting as he sees fit. For me, though, the D&D setting I have in mind takes the demihuman and humanoid races outlined in the 1E Monster Manual and Player's Handbook as written by Gary Gygax, and uses them as a fundamental element. Just as the "Oriental" part of the setting uses the exact same Vancian fire-and-forget magic system as the "Occident", so too does the Orient have its dwarves, elves, gnomes, halflings, orcs, goblins, ogres, etc., just as does the Occident. Besides which, I think it's a fun creative challenge to see how these races would be influenced by different types of cultures-it would also be an interesting way of better bridging the gap between the parts of the setting inspired by Europe and those inspired by the rest of the world.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 4451942, member: 48692"] This is a case of adapting the "culture" in question to fit the needs of the setting. I'm approaching this question as a worldbuilder, and any D&D setting I created or ran as a DM (if I gamed, that is, which I don't) would have the standard demihuman and humanoid races set out in the 1E Monster Manual as a staple of the setting-if there are no elves or orcs, it is not a true D&D setting in the sense of what I, personally, consider to be D&D. As a player, I would happily ignore such feelings and play by the rules the DM establishes for his setting, but as a worldbuilder/would-be DM, it would not be a D&D game unless the fantasy staples were spread around the world. Again, I make a distinction between being a player and being a worldbuilder-if I'm playing in someone else's sandbox, as I would be if I were a player in someone else's game, that person makes the rules and I have to abide by them. If he says elves are extinct, that's the way things go. If he says no dragonborn or tieflings, that's the end of the matter. If he has steampunk technology along with other standard tropes, he has every right to do so. Some of it might not be my personal preference, but the DM has the right to develop his setting as he sees fit. For me, though, the D&D setting I have in mind takes the demihuman and humanoid races outlined in the 1E Monster Manual and Player's Handbook as written by Gary Gygax, and uses them as a fundamental element. Just as the "Oriental" part of the setting uses the exact same Vancian fire-and-forget magic system as the "Occident", so too does the Orient have its dwarves, elves, gnomes, halflings, orcs, goblins, ogres, etc., just as does the Occident. Besides which, I think it's a fun creative challenge to see how these races would be influenced by different types of cultures-it would also be an interesting way of better bridging the gap between the parts of the setting inspired by Europe and those inspired by the rest of the world. [/QUOTE]
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